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It would have been a hellwasp swarm or army ant swarm, all others would die horribly after a maximum of 15 pots.
And maybe if someone cast burning hands/firebelly (no to hit roll), it would be over sooner.
Of course, the horrible rngsus sometimes withdraws the blessing, but 33 is ridiculous..:)
It does hit them all.
I had several characters with really high dex and at least 1 with precise shot . It was on challenging difficulty.
Its a terrible game mechanic that brings nothing positive to the game , or at the very least the positives dont out way the nonsense.
They should have the balls to remove this mechanic as its just pointless and judging by google or any forum you look at it's one of the most hated things in the game. It's boring and pointless and certainly not interesting or skillful , it's a ♥♥♥♥ mechanic they should either change or just remove.
I dont find this game particularly difficullt , ive played many harder games , i like hard . I dont like hovering my finger over quickload with 40+ misses in a row at the start of a game. Again its a terrible gameplay mechanic.
People experience this near the start of a game and just think " ♥♥♥♥ this i got better things to do " . I didnt do that as i know it was just nonsense RNG from a ♥♥♥♥ mechanic and theres a lot of fun to be had.
And 5-10 spells? What spell are you casting that (1) can damage a swarm AND (2) can end up doing no damage?
Burning hands, fire belly, etc. wipe the swarms out like a charm. Unless you are rolling 1s most of the time, what you are saying is impossible.
You must be the unluckiest guy alive. Do not leave your house, you will trip on level ground, and probably injure yourself.
Or are you casting magic missile at them or something? Then you are not unlucky, the swarms are immune to single target spells.
I find it far more consistent to use True Strike will Harrim or Jaethal and throw Alchemist Fire. If I have neither of them, I usually leave it for later.
If you don't have any of these options or choose not to pursue them, and you also didn't take the precise shot feat on your ranged characters, then you would typically want to have your frontline kite swarms so they don't enter melee range, which lets you throw several acid/fire flasks per person from your backline and have a decent chance to hit.
i genuinely hated RNG on health potions.. gulping a cure serious would potion yields lower HP gain than cure light potion. smh.