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Lawful good deliverer in particular.
I would also start 1 vivisectionist (elixir +1d6 sneak) and then 19 deliverer (ideally choose a god that gives you hit bonus for a common weapon type)(or a few more multis as you see fit - just make sure you get viv). 1 level viv is always optimal for weapon classes. The sneak dice stack as long as you dont have more than total level allows and the elixir is just way too good to not have.
Also making decisions based on level 20 abilities is silly imo.
There is a point in the game where - no matter the difficulty - if you can hit the enemy with a full attack and youre a well built weapon class youre going to 100% to 0 them in a single round. At that point other utility (such as crippling strike, rogue talents and so on) become much more valuable.
If you want a powerful class for crits then the "only 1 weapon specialist" magus subclass is the only correct choice. Probably the best class in the game period.
Thank you for replies. How terrible would an ECB Sword Saint be with skipping Spell Combat and lower BAB?
I was thinking of simply going STR either way. I'm just unsure if 2h Sword Saint would be better for me as a two handing melee combatant compared to the ones I was testing considering I would be skipping Sword Saint's class feature and it being a medium BAB class. Are Sword Saint's class features so strong?
You lose some attack bonuses from not playing a full attack bonus class, that's true. So, unbuffed, you are always less likely to hit, and not being able to wear armor, somewhat easier to hit, too, at least in the beginning.
But, here are the benefits:
1) Buffs. That's the big one. Against small fries, you're weaker. But once you buff, you are way, way more powerful. Shield, mirror image, displacement, greater invisibility, etc. all the way up to transformation - you end up way more powerful than simple fighter. Sure, many of these can come from other party members. But not all, and there's a benefit from being self-sufficient.
2) In the late game, your lack of armor becomes a lot less relevant. Between Dexterity AC bonuses (from spells or items) Intelligence AC bonuses (from Saint) and Even Wisdom/Charisma bonuses (from a single dip in monk/scaled fist) your AC becomes actually really good. A set of bracers, and you're doing quite well, better than fighters in heavy armor.
3) Size bonuses. When you are Strength based, spells like Enlarge or Legendary Proportions give you benefits that are somewhat denied to Dexterity based characters.
So you are a bit weaker at low levels, and the first two acts (Prologue and Stag Lord usurpation) and harder. But once you get him going, the sword saint becomes a self-sufficient combat beast.
As for the weapon selection, I went with strength and two-handed, because I do not care about offensive spellcasting. I really enjoy the initiative bonuses. It's good to start ahead of everyone else.
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Note that you can switch between two-handed and one-handed with spells, when you are using a bastard sword, except when it is oversized.
The best weapons were a fairly common forum topic a while back and off the top of my head the results were:
Best of the best:
Lions claw (Falcata - only with DLC save and ONLY if you got it in the DLC - get it around midgame (midgame can mean 30 to 50 hours in))
Estoc from the merchant at the House at the Edge of time:
Extremely late in the game.
Serpent Prince (Fauchard 2H only - have to get lucky with craftsmen RNG
Mirror Bow (artisan masterwork)
Personal favourites but numbers wise significantly worse than above:
Scimitars: comes with 18-20*2 , fairly common, theres a lategame version that zaps people with lightning on crit. How cool is that. I mean - come on.
I personally would value spell combat over 2H wielding. The game is mostly difficult at the beginning to early midgame and the very end. 2H is going to give your more damage mid and lategame, (so you reach instagib level damage earlier - but its not all that relevant because that part of the game isnt insanely hard and by lategame 1H does enough damage to kill - also note that when using a 1H weapon with str as largest modifier it counts as 2H until you actually use spell combat for modifiers) but as i said damage doesnt matter all that much at some point - as long as you hit attacks, youre in range to hit people and youre alive/not ccd your targets are going down.
There is an arcane spell that allows you to treat yourself as a full BAB class (transformation - rank 6 spell). This is the main reason to not care about spellcombat (since it disables spellcasting entirely) and its a pretty significant increase in dps.
Anyway - recasting mirror image midcombat or other spells and attacking in the same turn is more useful imo than being even better at nuking. Maybe there is a world where you prefer it if youre playing solo idk.
There are also very few fights where you cant prebuff and having spellcombat in those fights is pretty damn good (even if its just to cast transformation).
tl;dr: id suggest going 1H but using transformation for max dps if you want. Pure 2H weapons on magus are gimmicky at best imo (size modifier spells).
Make sure to get Blind Fight feat near the end/after the troll chapter for maximum value and the feat that allows you to target flat footed AC against shaken targets ("Shatter defense") by early lategame.
The lategame mage and cleric spell "frightful aspect" (icon looks like an undead transformation thing) that applies shaken in an aoe without save is the most easy and most consistent way to enable shatter defense.
There is Bane of the Living (+5, bane vs. everything but undead and constructs and casts Harm on a critical hit). There's another craftsmen one that's good against undead but mediocre against everything else. It's not bad but Vanquisher is better than anything else two-handed.
might be okay if you can guarantee the enemy fails their save everytime but thats probably not happening on high diff - especially with your main stat still being str
serpent prince is probably more damage on average just because of that
Or if you want a bit of a middle ground, you can go with an abyssal scion (splash 1 level of scaled fist) or an arcane scion (take sense vitals at 9th level) who uses a longsword or scimitar. Those aren't top builds damage-wise but they will allow you to learn the basics of playing a magus without having to redo your spellbook every time you want to spec for spellstrike.
Edit: To answer a question posted above, the 8th level spell "frightful aspect" bestows the shaken condition on foes.
Mb someone will correct me.