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Most of the people playing this game have never actually played a tabletop game before, so the concept of healing and so forth is, for them, very different. They basically are coming from games like WoW where priests are just healbots playing whack-a-mole with their party members' hp bars.
But even a combat cleric is going to be using heals at times, outside of story mode. There is a reason you can spontaneously cast your healing spells
There is literally never a situation in which you should cast a healing spell instead of a crowd control spell unless you flat out do not have an effective crowd control spell available to be cast. Period. Ever. Period.
Also, use Unchained Barbarian. Not the legacy barbie.
If your fighter is going splat, you or he made a mistake in how you approached the fight. You should have scouted ahead first or buffed first or just selected your feats and equipment more wisely. Sometimes the fighter should not go charging into melee. Switch to your bow and shoot things while they're controlled.
There is never a reason to heal in combat if you're playing optimally or even just playing well.
I guess I would say that it's fine to make mistakes? It's just a game. Learning is part of the content of the game. But I would provide this advice as a kind of goalpost by which to estimate your "performance" - assuming you even want to care about "performance" in the first place. And if that's not the case, it doesn't matter what you do and you don't need a reason or rationalization to defend your choices. Just do what you want.
Could not echo this point more strongly, especially on unfair where the name of the game is reducing incoming damage through disables/debuffs rather than using a round to cure or channel. It doesn't matter so much on normal or below though, where pretty much any strategy can work.
But hey if you play on easy mode... they just get up at the end of the battle.