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I just tested this in my game and spell combat works fine on a respec'd character. But if you are doing everything correctly and still think there is a bug of some type, your best bet would be to install the turn-based mod and try it there. It makes a lot of things a lot easier for the player including knowing when you are within 5' of your enemy which is the requirement for being "in melee range."
https://www.youtube.com/watch?v=SwgB2xAqzXo
I casted Fireball and attacked, he didn't attack until next turn.
Same case with Sirocco. I have both abilities active and equipping scimitar in one hand.
I used to do that. After respec it stopped working.
What abilities do you have active in your action bar??
If you upload your save file I'll have a look as well?
https://gofile.io/d/T2XVPl
Thanks
I did a little bit of testing in this post here a while back. https://steamcommunity.com/app/640820/discussions/0/1638662230379176561/
Its not conclusive that the respec was the issue, but it worked without it so I haven't touched it since.
I used to cast spell and attack with ease without microadjustments when i was in reach of attack before the respec. Now it just doesn't attack whatever i do until his next turn
Try making a character in the endless dungeon DLC if you have it. It only takes a few minutes to level up. Do it without touching the respec mod and see if it works.