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1. It has to work mechanically in a game. Massive ranges dont work on the maps. So realism had to go out the window to make the game work.
2. Balance
3. If your longbow is getting rushed range isnt the issue. You should be using tanks. The AI targets the closest enemy it sees. And even more so if you use choke points.
Thats the 3 biggest ones.
1.) debunked look at spells that have a long range attached to them. You can literally lightning bolt from further than a longbow can hit. The maps have the room, to work 110ft range into them.
2.) Balance? bows are balanced by their lower end damage when compared to say a two handed weapon, the game is balanced around the pnp rules its supposed to be based on, there is no additional need to balance something that they themselves didn't make.
3.) You are presuming a whole lot. First there is no aggro system, npcs are free to ignore the front liners if they want. Also again if your argument is true and the maps have to be smaller for "Balance reason" then front liners or tanks don't matter because everyone is still bunched up together which they are sometimes but that just defeats the balance argument even more because of the whole point of ranged attacks is because you don't need everyone crowding one or two enemies since that puts everyone in harms way instead of having 2 or 3 people attacking from a safe distance which is just smart strategizing.
There is an aggro system, you just need at least 2 front liners to keep enemies at bay.
It wouldn't matter if the longbow had a range of 100ft, your line of sight is less than that. Also if something is hitting you from outside your line of sight, it's considered "invisible" and its attacking your flat-footed AC. The are some enemies that do that in the game and it's complete bs.
But a couple things: rangers already do consistent heavy damage and you can put them in plate, and lightning bolts aren't a very good comparison since they are both magic and a freaking lightning bolt.
And of course, how could I forget the ranged accuracy depending on dexterity. In real life, shooting a bow accurately depends on:
- being strong enough to handle the bow you are using (the BIG bottleneck)
- having a few days of instruction and a few weeks of practice
- having good eyes
- having enough intelligence to judge wind, drag and drop
If I had a dollar for everyone who heard 'to train an archer, start with his grandfather' and completely misunderstood the point...
edit. Either way however you approach it - it would not end how OP probably thinks it would. PF rules for shooting are pretty harsh and RL is even harsher.