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Sorcerer at level 18
Cleric and wizard can take the hit to be 1 level behind of normal spell progression but more then that, it's hurt and weaken them in general.
Sorcerer are already 1 level behind from the start, so ... you definitely have to think twice before multiclassing them.
Ah, ok. I thought I already had level 9 spells, but guess not.
So it's the starred level?
As a fighter, of course it would be useful to be able to haste yourself... but you're not an island. The party wizard can do that for you just fine, so as (insert non-magic class here) you don't need to cast spells yourself.
There are prestige classes and such that need some multiclassing, though, and they can be pretty good. (Octavia and arcane trickster, e.g.).
For the OP, if you want to know what InEffect is going on about, there's a forum for character builds and such, particularily powerful ones, at:
https://www.enworld.org/forums/-/list#general-tabletop-discussion
a) do more damage (check Fireball)
b) get dispelled less easily (not really relevant in this game)
c) spells depending on your caster level last longer
d) overcome spell resistance of enemies
e) dispel enemy spells easier
If you lose "caster" levels, you also get your spells later as Mork pointed out already.
You multiclass for reasons. Simple as that. You have to ask yourself: what is your goal with the character, what should they be able to do. Are they pure spellcasters? Pure melee, pure ranged? Do you want to "mix" spell casting with combat? Which combat then? Melee or ranged? The list is endless.
And endless are the ways to reach your goals, mostly with an obscure mix of 1-3 level "dips" into multiple classes or even prestige classes.
If you are inexperienced, go for pure characters, they teach you the system. Play on normal, normal crits, normal damage.
Get to know what you can and what you cannot do by trying stuff out and saving before you do.
Do not use ultra-optimized, complex builds you do not understand yet. They will surely work, but you will not figure out why. It does not matter if your character does 100, 200 or 10000 damage a round. It matters that your character can overcome the challenges.
For instance. A perfectly viable multiclass melee cleric/buff caster is a
Fighter 2 or Barbarian 2/Cleric X of Gorum with a great sword (depending if you want rage/uncanny dodge or heavy armor+1 more feat )
Minmaxers and optimizers will scoff at that, telling you there are so many more ways to get a "better" fighting cleric and they are right. But it is simple. Not much to it and it will teach you the basics of spells, caster level and spell level, the differences of bonus types and all that jazz.
For a buff caster/after combat healer, it is irrelevant if they lose a level or 2 in their pure spellcasting class and have a charisma of 7. Hell, I would give him a max wisdom of 15 or 16 at the start. The spells will not be your offensive power and healing does not scale off wisdom. So you only lose bonus spells and will save.
You will see that this build lacks and you will realize why, once you check the combat logs. Later on, when you got all that, you can start looking at other ppls builds and change them to your liking, trying different angles. You will realize that this should not be your main healer. :)
For example the mage front:
Rogue 3/Sorcerer X or Wizard X, ray specialist.
Again, ppl will moan and cry. But in the end, it is a simple, Spell Level 9 caster@ level 20 that does a little sneak attack on the side (not that it matters later on..). Of course it is lacking and it will teach you the nice sounding, but useless feats, the difference between being a level 5 Caster early game or a level 3/2 Rogue/Caster. You will realize why toughness, imp. Initiative and a hare familiar will be your early-mid game friends. You will find out why Arcane Trickster is such a strong choice after level 3/3 (if wizard) compared to a level 3/17 rogue/caster.
Try out stuff. Yes, it takes time and if you just want to see where your character ends up, use the "Bag of Tricks" Mod on a separate Save ( i think it is bag of tricks..) and level your characters to 5, 10, 15 and look how they develop number-wise if you multiclass or not. Bag of Tricks also allows you to summon enemies iirc, so you can try out hands on.
Soon you come up with your own builds and that is half the fun. :)
And if you stay one class to level 20, well, they are all viable and fun to play, but the tougher fights are a little harder for them than for their optimized cousins.