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Rods, gear(robe) and universalist abilities = very good
Rods, a universalist wizard and a robe call Leviathan's Gift will outshine the feats by far,
except for heighten spell that don't have any rod.
For example at level 12 sorcerer you could do a
empower(rod) + maximize (robe) + chain lightning (or any level 6 or less)
It's impossible to do this with the feats since they require higher spell level to cast and also keep in mind that sorcerer using metamagic feats will cast very slowly versus a wizard.
Ok so time for a retrain, but could you please elaborate this? How is sorcerer slower then a wizard?
Ah.. my bad. I meant full dmg as having only dmg spells :)
And sorcs kinda hate metamagic since it takes them full action to cast those. Rods don't have such limitations.
https://www.d20pfsrd.com/feats/metamagic-feats
But given the min/max nature of the comunity they'll probably say something along the lines "Whatever spell matches your draconic bloodline element and slap some Arcane Trickster levels on it for even moar damage, then just get Rods"
The top metamagics are easily: Heighten for keeping lower level spells relevant, Empower for damage and Extend if you rely on buffs
Personally i enjoy Maximize spell on an Universalist Wizard
I usually take empower, maximize or heighten spell (the latter not really needed in this game) for a feat and then use a rod for a second metamagic effect. For a wizard. All other needs like extend and stuff are taken as rods.
Sorcerers are too slow with metamagic feats so I would only take quicken but then I rather spend cash on the rod. Usually...if they can actually cast spells as a standard action when using rods, heh..that becomes a fun blasting session all of a sudden.
that makes no sense. Why would one care about the element?
I wouldn't even ask what good it'll do since I bet the answer would be along the lines of 'it makes me happy to look at in the character sheet and I don't care that it's worse than level-appropriate spells without any metamagic whatsoever'
Weird... given that by the description it should only increase spells that have variables and not the ones with static values. "Saving throws and opposed rolls are not affected, nor are spells without random variables."
If your plan is to squeeze every number why not add another +1 per dice rolled from the draconic bloodline arcana? Slap an amulet and the right hat and you net a +3 per dice rolled for another extra 30 or 60 damage to factor in the extra 50%
Simple... Universal Wizards school feature is that they can use metamagics without increasing the spell slot level, so yeah i can have even more maximized\empowered\extended bullets in the chamber paired with the Rods
Should not work like that. Empower increases variable effects and the bonses to THOSE variable effects. Circle of Death would destroy a maximum of 20d4*1.5 HD, which is the variable effect. All other effects would not be multiplied. Neither are they variable nor a bonus to the rolls.
An empowered ray of enfeeblement would do a maximum of (1d6+5)*1.5 strength damage, since the bonus is not static (although there is much debate about that..:) ). Some say 1d6*1.5 +5 but i am of the former faction.
If you do not need to roll a dice, empower is useless, since there are no variable effects. Even if you look at things like finger of death, empowering it is useless since the empowered part would only kick in on a successful save. It will not do 10/level*1.5.
Draconic Bloodline sorcs get an additional +1 to damage per die of damage done by a spell that corresponds to the element of their breath weapon. I think that's what he's referring to.