Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Sigil Mar 26, 2020 @ 1:44pm
AC, CMD, Damage Reduction
AC is dodge rate right? it's decide how minimum roll needed for an enemy land a blow.
what is CMD? in game encyclopedia said CMD represents ability to resist combat manuevers...which i guess it means resist attack. resist attack does it mean dodge rate? or defense rate? what about damage reduction?
in what situation these terms apply?
man help me to understand these puzzle
Last edited by Sigil; Mar 26, 2020 @ 1:49pm
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Showing 1-15 of 30 comments
kaymarciy Mar 26, 2020 @ 1:51pm 
Combat maneuvers are special actions (disarm, trip, sunder armor). In Kingmaker you need respective feats to use them. Those actions use Combat Maneuver Bonus instead of Attack Bonus and target CMD instead of AC. Damage Reduction reduces the damage (duh) if you eventually get hit. If it says DR 5/Slashimg, you will recieve 5 less damage unless the damage type is slashing. If your weapon has high enough Enhancement bonus, it can bypass DR. For example, +3 weapon will bypass DR/Silver of wererats.
Last edited by kaymarciy; Mar 26, 2020 @ 1:52pm
Immortal Reaver Mar 26, 2020 @ 2:00pm 
AC - yes
CMD is for Combat manuevers, like when you get knocked down by wolf it is called Trip
First wolf has to hit you which you defend by AC, then wolf tries to Trip you which you defend by CMD. If you succed you are not knocked down lying on ground.
Other manuevers are
Disarm(usseles againts animals),
Sunder Armor (you lose your Armor AC bonus)
Bull Rush (pushes you away)
Dirty Trick

Note: You can gain all these CM as feats and some Animal Companions gain it as ability.

Damage Reduction
Creatures that are resistant to harm typically have Damage reduction. This amount is subtracted from any Damage dealt to them. Most types of DR can be bypassed by certain types of Weapons. This is denoted by a “/” followed by the type, such as “10/cold iron.” Some types of DR apply to all attacks. Such DR is denoted by the “—” symbol. See Special Abilities for more information.
Sigil Mar 26, 2020 @ 2:03pm 
Originally posted by kaymarciy:
Combat maneuvers are special actions (disarm, trip, sunder armor). In Kingmaker you need respective feats to use them. Those actions use Combat Maneuver Bonus instead of Attack Bonus and target CMD instead of AC. Damage Reduction reduces the damage (duh) if you eventually get hit. If it says DR 5/Slashimg, you will recieve 5 less damage unless the damage type is slashing. If your weapon has high enough Enhancement bonus, it can bypass DR. For example, +3 weapon will bypass DR/Silver of wererats.
so does enhancement bonus only reducing target damage reduction then?
so it doesn't increase damage in any way against enemy with zero damage reduction then?

Originally posted by Immortal Reaver:
AC - yes
CMD is for Combat manuevers, like when you get knocked down by wolf it is called Trip
First wolf has to hit you which you defend by AC, then wolf tries to Trip you which you defend by CMD. If you succed you are not knocked down lying on ground.
Other manuevers are
Disarm(usseles againts animals),
Sunder Armor (you lose your Armor AC bonus)
Bull Rush (pushes you away)
Dirty Trick

Note: You can gain all these CM as feats and some Animal Companions gain it as ability.

Damage Reduction
Creatures that are resistant to harm typically have Damage reduction. This amount is subtracted from any Damage dealt to them. Most types of DR can be bypassed by certain types of Weapons. This is denoted by a “/” followed by the type, such as “10/cold iron.” Some types of DR apply to all attacks. Such DR is denoted by the “—” symbol. See Special Abilities for more information.
any action except attack use combat manuever then? and for that we need CMD to resist it.
Last edited by Sigil; Mar 26, 2020 @ 2:12pm
kaymarciy Mar 26, 2020 @ 2:08pm 
Enchancement bonus increase your Attack Bonus, damage AND allows to bypass the DR completely if the bonus is high enough. For example, if there's some mighty demon lord with DR 30/Good, a +5 weapon will totally bypass the DR as if this weapon was Holy and on top of that will inflict 5 more damage.
Sigil Mar 26, 2020 @ 2:09pm 
i got all the answers i need. you guys are heroes. thanks
Immortal Reaver Mar 26, 2020 @ 2:12pm 
Originally posted by Den:
any action except attack use combat manuever then? and for that we need CMD to resist it.
Wolf, Dog, Leopard have Trip as part of their attack. But humanoinds need to use Combat manuevers instead of attack.
Sigil Mar 26, 2020 @ 2:19pm 
Originally posted by Immortal Reaver:
Originally posted by Den:
any action except attack use combat manuever then? and for that we need CMD to resist it.
Wolf, Dog, Leopard have Trip as part of their attack. But humanoinds need to use Combat manuevers instead of attack.
wow there is something like that? didn't realize...game run in real time got no time and i'm never check the combat log. i guess i'm lack of perception haha.
good to know. thanks a lot mate
Lampros Mar 26, 2020 @ 5:46pm 
Originally posted by kaymarciy:
Combat maneuvers are special actions (disarm, trip, sunder armor). In Kingmaker you need respective feats to use them. Those actions use Combat Maneuver Bonus instead of Attack Bonus and target CMD instead of AC. Damage Reduction reduces the damage (duh) if you eventually get hit. If it says DR 5/Slashimg, you will recieve 5 less damage unless the damage type is slashing. If your weapon has high enough Enhancement bonus, it can bypass DR. For example, +3 weapon will bypass DR/Silver of wererats.


1. How do you increase CMB and target CMD?

2. Is it really worth forgoing regular damage attacks for tricks like trip?
Gummiel Mar 26, 2020 @ 9:07pm 
Originally posted by Lampros:
1. How do you increase CMB and target CMD?
It is tied to some of the main attributes (don't remember off the top of my head, but it quite clearly tellson the character menus

Originally posted by Lampros:
2. Is it really worth forgoing regular damage attacks for tricks like trip?
Depend on the situation.
gronkinator Mar 26, 2020 @ 9:15pm 
CMD is Combat Maneouver Defense; it's your defense against grapple, sunder, trip, and other "attacks" that don't deal hit point damage.
The character trying the maneuver will make a CMB check against your CMD, just like a normal attack would be an attack roll against your AC.

CMB is dependent on BAB, Str, and whatever feats you have for that maneuver.

CMD is 10+BAB+Str+Dex+dodge(usually)+deflection.

Having a character that can trip reliably is great; the bad guy can't get a full attack that round, and they provoke an attack of opportunity when they stand up.
Like other people said, it depends on the situation, but having at least one melee character that has invested some in to a maneuver is really helpful.
Some enemies will have wicked high AC but much lower CMD. Some bad guys you really don't want to eat a full attack from.
Lampros Mar 27, 2020 @ 3:50am 
Originally posted by gronkinator:
CMD is Combat Maneouver Defense; it's your defense against grapple, sunder, trip, and other "attacks" that don't deal hit point damage.
The character trying the maneuver will make a CMB check against your CMD, just like a normal attack would be an attack roll against your AC.

CMB is dependent on BAB, Str, and whatever feats you have for that maneuver.

CMD is 10+BAB+Str+Dex+dodge(usually)+deflection.

Having a character that can trip reliably is great; the bad guy can't get a full attack that round, and they provoke an attack of opportunity when they stand up.
Like other people said, it depends on the situation, but having at least one melee character that has invested some in to a maneuver is really helpful.
Some enemies will have wicked high AC but much lower CMD. Some bad guys you really don't want to eat a full attack from.


Thanks for the comprehensive info!
Nagumo Nov 7, 2020 @ 5:56am 
Question about Damage Resistance, because the ingame enzyclopedia is (again) quite missleading.

1. I got the point with the values and the name behind the slash. For example 5/Cold Steel substract 5 points from any incoming weapondamage, but not from cold steel. First question: This is not true for magic at all, does it? What about DR/ Fire and the spell is doing fire damage? For spells there is spell resistance in the game, isn't it?

2. In the EC it is written, that magic weapons (at least with a +1, masterpieces aside) would counter DR. At first i thought: Okay that is meant to the DR without any exception, but that is not the case.
Is it possible that the only exception for +1 Weapons are DR N/ Magic ? But which +X value is doing full damage against DR N / - ?

3. The explained exceptions at the end in the EC are confusing me, too. The +3 against DR N/Cold Steel is fine, but does a +4 / Adamant not full damage against cold steel or silver or does it full damage against DR Cold Steel, DR/ Silver AND DR/Adamant?
Last edited by Nagumo; Nov 7, 2020 @ 6:00am
InEffect Nov 7, 2020 @ 6:13am 
1. For elemental damage there is elemental resistance,
2. https://www.d20pfsrd.com/Gamemastering/special-abilities/#TOC-Overcoming-DR
3. Weapons of higher enchantment bonus have the DR bypass of all the previous ones too. Materials mostly come into play if
a) weapon is of lower enchantment bonus
b) for stopping regeneration
Drake Nov 7, 2020 @ 6:26am 
1. A 5DR/fire will get bypassed by any fire damage yes, including spells. There is no such thing as "spell resistance" in the sense of spell damage resistance. Offencive spells have damage types, and the resistance checks against that damage type.
There are however difficulty rolls against reflex, fortitude or will to check if the spell will hit for full effect or half or none (depending on the spell). There are also touch attack checks for touch spells to determine if the enemy will dodge it or not.

2. +5 weapons bypass anything, if you want to counter a DR 5/-, you need a +5 weapon. +1 weapons bypass resistances with standard weakness (slash, pierce etc.).

3. it's +3 and up. A +3 will damage cold steel weak creatures, but a +4 and +5 will do it the same way. The same way, an adamant weapon will bypass like a +4 weapon.
There is a sense of hierarchy in damage resistances.
InEffect Nov 7, 2020 @ 6:56am 
There actually is spell resistance. Both innate and from spells. It's not a DR type thing, though, but is instead an additional roll the caster has to make.
https://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Spell-Resistance

DR/- is not bypassed by anything.
Last edited by InEffect; Nov 7, 2020 @ 6:57am
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Date Posted: Mar 26, 2020 @ 1:44pm
Posts: 30