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https://steamcommunity.com/app/640820/discussions/7/3362406825547670191/
(lv1 Mad Dog Barbarien, rest monster tactician) because I have a pet from the beginning and summons last minutes instead of rounds and they do not consume my normal spells.
Would a pure sylvan sorc be better?
In my first playthrough I had a tank and doing lots of damage early was the biggest problem.
So I thought somebody with lots of strengh, a large weapon and an army (pet plus summons) would have the easiest time.
upd. forgot to mention tht duration AOE control spell are still worth taking as with so many checks some enemies are bound to fail. Also don't forget to take waves of fatigue/exhaustion when you get to those as they are the best debuffing spells in the game due to the lack of save.
Sorcs get new spell levels 1 level later than wizards so summon wise an inquisitor with 1 level of something else would have the same summons as a sorc plus they last longer.
The plan is to use summons to absorb the initial enemy attack and then me and my pet charge in for attacks.
Casters are fantastic in tough battles, but in most fights they just stand in the back row and shoot with their pathetic attacks. Sometimes you get flooded with enemies and then its better if your char is not a glass cannon.
Sorcs would have the advantage of high cha for persuation which is nice as baron/king, but you can´t be good at everything.
I want Octavia in my party, so I have a haste bot with very damaging spells and all rogue skills.
There is also a fact that most things that don't have AC 60-70 can not tank and being beefy helps little. AC40 and AC10 are effectively the same. You are gonna be killed in a few rounds if enemy can hit you regardless of HP and/or DR. The fact is if he is hit inquisitor will die faster than sorc will as the latter can quicken dimension door at the very least.
Enemies already have inflated stats and I do not intend to inflate them even more.
In my first current playthrough I play on story mode to enjoy the game and see what awaits me.
- The game is great but it requires tons of meta gaming.
Unless you know what enemies you face and what abilities they use before entering the dungeon you are doomed. Especially when suddenly a large group of enemies spawns all around you.
- If I want to fight with weapons and a char does not have the profiency already I would always take martial profiency over exotic profiency X. With martial weapons you will always find something useful to equip. For exotic weapons you need to know exactly where to find which weapon and the stuff from artisans seems to be mostly random.
- The beginning is the hardest part of the game. Arcane casters are gods later, but they feel close to useless until you get lv3 spells. I wanted to have a char that makes early game as easy as possible.
Part of the charm, I guess. On my 1st play-through(was on challenging) I just carried some scrolls for different occasions. Turned out I was right to do so.
you are guaranteed ok weapon from tournament that will carry you through normal. And PnP habit of not marrying a weapon till you get it serves here as well.
are you kidding? web and grease are the most op things in the early-game. And oleg conveniently sells lesser extend rods. Sylvan sorc gets a pet that is as competent(if not better) as an average fighter to boot. IDK what else you would want from a character.
What is I spec buffing pet only, and focus on my conjuring spells as you you say acid, and skip the summons spells besides my pet?
If I use grease and web, how do I prevent my own party members from being greased/webbed?
As caster I want as much DC as possible and early game ( e.g. before getting freedeom of movement) my party members will get hit as well. As sorc I will focus on buff/debuff/summon spells so somebody else have to do the damage.
There are a few off-school offensive spells you want to pick up no matter what on any caster. like glitterdust, web, grease, waves of fatigue/exhaustion are all invaluable. You will also want some ray spells. scorching ray and hellfire blast are a must for any ray sorc. and while you are at it you want sense vitals for added damage so long as the target is flanked(engaged by 2 allies). For said ray spells you need true strike so you won't waste a high level spell for nothing.
They have only a limited spell selection that cannot be changed and you need to know excatly which spells are most useful for the entire game when you select them.
Which is hard if you have not already finished the game and you are not the ultimate PnP expert.
I had no problems with spontanious divine casters, my favourite char was a favoured soul in NWN2 http://nwn2db.com/build/?180624
I used them as buff/heal bot who fights with weapons. The number of useful spells is much smaller for divine casters, especially when you ignore all spells that target enemies (main stat is str, not wis) and focus on buffs.
There is no oracle in PK (I play without mods) so inquisitor is the best choice and I thought that at least 6 extra summons per day are better than judgements (self buff that last an entire fight but less uses per day)
I will continue my current game and If I should ever take a sorc I will ask which spells should be selected. The number of spells per spell level is really low (when you get to a new spell level you get only 1 spell) and scrolls use only the minimum possible caster level.