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I was thinking about this: https://steamcommunity.com/app/640820/discussions/7/3362406825547670191/
You are a legion. One person with a big weapon, one animal companion from the start who is always your level and you can summon creatures that last minutes instead of rounds, they have all your teamwork feats and they do not use your normal spell slots so you can use your spells to buff yourself and your army.
I have not played this char jet, but it should do fine.
If you want a rogue and a caster there are several options.
- The master blaster (lv1 rogue, lv3 wizard, lv10 arcane trickster, more wizard until the end)
With max int, some dex and ray spells (or any damage spell later) you will destroy everything.
You need accomplished sneak attacker, point blank shot, precise shot, weapon focus ray, spell penetration feats, spell focus evocation and maybe some meta magic to have more of your best spells. Don´t forget the usual standart buffs like haste, enlarge/reduce person, blur/displacement, mirror image and so on.
- A vivisectionist. A very good class with tons of damage and great buffs. With feral mutagon you have 3 attacks per round at lv2 and with infusion you can give your buffs to others.
- An eldritch scoundrel rouge is less powerful than the 2 above, but it would be the typical char when you think about a rogue/wizard.
- A magus is the best choice if you want a fighter/wizard.
There are other options. If you describe what you want more precisely we can think of something.
Since I will have Octavia in the party a rogue/mage multiclass is also out of the question. I am more concerned in building a character that fits well with the existing companions, while also being believable for the lore and story. Of course it also has to be something that I like playing as, which is basically a clever character that can do damage as well as having a few other tricks up his sleeve. As far as rogue is concerned I don't think I will need one to get all the important things, and I already know from experience that they don't add much to combat in this kind of game.
Jaethal is already an Inquisitor so I could let her fill that role, but does she get along with a good-aligned party? That's what I'm worried about. I have no idea what companions I will like, which makes it hard planning my char.
Inquisitor looks interesting but playing a wizard and having access to 9th level spells is tempting.
It makes total sense! My gnomes great grand parents where a bit mad magi who decided to augment their lineage with some draconic power, the black dragon they captured didn't really like the idea but my characters great grandmother convinced him about it, the great grandfather was eaten but his sacrifice was appreciated!
You can always be a single class wizard or sorcerer if you like spells and you ignore the rogue part of your post.Only wizards and sorcs get lv9 arcane spells and you should not multi class if you want to use those spells before the game ends.
Sorcerer is the best class if you know which spells you want to learn, wizard is better if you want all spells. Sylvan sorc is the easiest choice because you get an animal companion as tank. Do not become a dragon as sorc, it will slow down your spell progression and the stat boosts are mostly useless for you.
Power gaming wise a gnome sorc with a smilodon pet would be best.
Use your spells to CC enemies and your cat is finishing them. Its a shame you cannot ride it.
Sorcerer does sound like an interesting choice. I will try that. We'll see about the gnome part. ;)
I'm more concerned by healing her as an undead. She's a divine caster herself, so she can pick that duty, but... then you're dedicating a potentially large number of her slots for an unproductive venture, while another char could benefit from party wide channel positive energy heals and get healed along with the rest of the party without burning any spell slots.
Arcane is great is you want High DC in any school and plan to use metamagics (conjuration as great CC spells especially bwith the new additions)
Aberration is apparently great for summoning
Fey is great for high DC enchant spells but arguably snake/undead is better for these spells as it allows you to Target ennemies you wouldn't normally be able to
Dragons bloodlines are great for single element focus blast build, and elementals as well in a different way
Think about what companions you are planning to bring the most and what would complement them, wether or not you need more front/back line etc
If you're planning to bring Octavia, a Sorcerer will be a little redundant though not useless at all.
If you look at the art of the game a male sword and board Paladin would make sense.
For more fun, you could go for a Paladin/Oracle via mod.
If you want to have a class that is missing on your companions it boils down to Paladin, Monk or Druid.
The thing is I don't want to be a paladin since I don't like being in the front ranks and taking hits, and I don't consider it a must have, since there is a shield specialized warrior companion. I'm a bit disappointed by the fact that there is no pure paladin or wizard companion to choose from though(I'm strictly against constructed companions without personality).
Monk never appealed to me and druid, maybe, but it doesn't feel suitable for the main character(especially if you become a baron), since they tend to be against civilization in general.
The problem with Octavia is that her spell progression suffers from being multiclass. That's the main reason I was considering a sorcerer, but I don't know if it's a big deal if you can't use 9th level spells. If I I'd make a sorcerer I'd go for the one with the animal companion.
I read in another thread that that it can become more powerful than the tank characters if you buff it, so that would solve the tanking role, and maybe I wouldn't even need that fake paladin the game has to offer.
Of course every party should have the usual buffs that affect the whole party ( haste, cummunal delay poison, communal resist energy and maybe cummunal stone skin)
One tank will not be enough. There will be fights where you fight many enemies and they come from different directions. Sometimes enemies can spawn in the middle of the group. Having more pets or summons can really help then.
If you are a sorc (especially when you have a full party and a pet) you should focus on buffs, debuffs and summons. Weakening enemies for some time or having an army of summons will be more useful than a damage spell. Helping others to do more damage (once again things like summons, buffs (haste, protection from whatever, enemies cannot do full attacks or not attack at all) is much better than a damage spell who will probably not kill the enemy. An enemy with 1HP is as dangerous as an enemy with full HP.
You want to be able to remove enemy buffs as well.
There are some useful damage spells though, especially those that can kill or disable the enemy right away and they take damage even if they make the save (e.g. phantasmal killer).
Regarding damage spells, I pictured this game to be a bit like Baldur's Gate where they played a huge role, although you sometimes needed stuff like dispel magic or true sight. A fireball could take out a lot of weak enemies instantly and Horrid Wilting took out a huge chunk of hp from a group, even in the later stages of the game.
But such spells aren't useful for bosses, where long-term damage was more important. But that game didn't have very strong summons. In fact, they were quite useless until higher levels. So when you say summons are more useful than a fireball, are you talking early or late game, or is this game that much different from older games in the genre?
Completely agree. It makes sense to have a caster like Octavia that specializes in damage spells and another caster that focuses on Crowd Control and summoning. Both classes benefit from different feats.
If you're considering a Sylvan Sorcerer this post might help you.
EDIT: During the first levels summons don't last very long (unless you have a Monster Tactician Inquisitor), so the main role in the early game is mostly buffing and occasionally a CC spell like Grease or Glitterdust.
So because a Sylvan sorcerer already has a pet and gains summoning spells later we should focus on that area or is there another reason? What's preventing us to do a little of both and have buffs on Octavia? Since she can learn all spells she will have access to all those niche spells that you won't use often, so I pictured her for that role. Then we could have some standard damage spells that can be spammed. You don't have to spam buffs or do you?
Additionally a sorcerer is more flexible with his spells. That's pretty important because it alows you to adjust your CC spells to the weaknesses of certain enemies.
EDIT: You can use Octavia for buffing too. I'd just recommend to use most of her spell slots for damage spells because that's her main strength. On the other hand I would give the summon spells to the sorcerer as he is not busy with casting Rays during combat.