Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Sexorcista Mar 12, 2019 @ 4:50am
Current strongest classes
So i haven played this in months, what are the current strongest classes for the pc playing with a party or for going solo?
Last edited by Sexorcista; Mar 12, 2019 @ 4:50am
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Showing 1-15 of 60 comments
Lightning Mar 12, 2019 @ 5:25am 
For me the strongest class is anything with a pet, not really for damage or anything but to take nearly as many things as I want off the screen cause pets get like 2k carry weight at like level 5
JODEGAFUN Mar 12, 2019 @ 5:37am 
There are many strong options, i play now an optimized built of Nok - Nok (2 lv pala 1 lv scaled fist, 1 lv vivisectionist+ knifemaster ) and i have only make sure you get half lv in sneak dc.
It is avesome dmg. Vordekay was able to cast one spell, then he was done, the sisterboss in the old temple did not even cast one and was killed before able to do anything, each hit is over 50 dmg (and far from max. by now as still crap wapons and low lv), and if you get end lv you have 7 attack as i reach more than 15 BAB (I have 3 lv high BAB class inside and crazy high saves as i reach 20 charisma in endgame. Not to mention AC is good to for dps class as it reach over 50 in endgame unbuffed).
It is really a steamroll now and i have still crap gear compared to endgame gear.

But there are other crazy op builds. And i agree one pet in group is top (Ekun is good choice, he do good dmg and his pet is usefull), no more problem if you want to take all crap to sell with you exspecially if you take a dragondiciple Regongar with you who will have too over 30 str.
Last edited by JODEGAFUN; Mar 12, 2019 @ 5:48am
DerWizard Mar 12, 2019 @ 5:47am 
It depends what you want to play. For me, role playing is important. And I always like to play classes like paladin. It's not strongest class, but my aasimar paladin game seems to suit the game pretty well. Plus, romance with a female tiefling is just amazing.
Last edited by DerWizard; Mar 12, 2019 @ 5:55am
Talamarie Mar 12, 2019 @ 6:15am 
Originally posted by DerWizard:
Plus, romance with a female tiefling is just amazing.
BLASPHEMY !:lunar2019shockedpig: (unless you're from Peri)

Anyway, most of the gamers of Pathfinders speaks a lot about Ranger/Rogue/Warlock/Paladin for going in and if you're looking for something easy and soloable then they are the ones you wanna read build guide on.

Others really loves mixes of plenty of classes like JODEGAFUN up there and at first people are like "lol these mixes kill your potential" when in fact it doesn't.

EXPERIMENT is the key word. :)
Last edited by Talamarie; Mar 12, 2019 @ 6:15am
KOS Mar 12, 2019 @ 6:36am 
Monk
Marcos_DS Mar 12, 2019 @ 7:07am 
Certainly not the strongest, but (one of) the most dexterous:

https://steamcommunity.com/sharedfiles/filedetails/?id=1680866372

Switching to the dagger set, AC would increase to 91 but the kukris are better for offense & 84 is good enough imo. To hit against boss enemies is also better than shown, about +68 (+2 invisibility, +8 smite evil, +4 flank & outflank, +4 buff from my freebooter/bard companion).
Last edited by Marcos_DS; Mar 12, 2019 @ 8:29am
SIlverblade-T-E Mar 12, 2019 @ 9:16am 
strongest...hm
I'd a Monster Tactician, take Spell focus conjuration, augment summoning and superior summoning feats so you can have a horde of lethal back up!

take god: Erastil
and then either Animal of Community domains, each has advantages

a pet (Animal domain) is over all VERY strong choice (take Boon Companion feat)

"Community" domain though is extremely useful because the Guarded Hearth ability it gives is one of the strongest things in the entire game!
toss it ahead into a "bad" up coming fight and you get +hit/saves = your Wisdom bonus and since it's a "sacred" bonus it stacks with almost everything!

I usually run with a mercenary cleric of Erastil though so I'm less concerned with needing Guarded Hearth as he can do it. thus, Animal/pet works best for me.

you can use Longbow for distance attacks since Erastil's holy weapon is the longbow and you can use it.

I'd recommend using a Longspear in melee to take advantage of your bonus group feats, Outflank being superb and by far the best.
as you level up, take Martial weapon feat and use a Glaive and get a caster or use potions to Enlarge Person so you have reach

possibly use Power attack/Cornugon Smash feats, because inquisitors and subclasses get boosts to Intimidate and so you can Intimidate with almost every hit

possibly consider cleave/finishing cleave/great cleave
with buffs/items especially Divine Power you can have good attack bonus so being a non-fighter and thus the lower base attack bonus can be offset

some of the monster summonings cast lighting bolt spell, so the Resist Energy Communal spell is a god one to take!
taking the right spells is important

over all this is an extremely capable class, IMHO :)
JODEGAFUN Mar 12, 2019 @ 10:39am 
Originally posted by SIlverblade-T-E:
strongest...hm
I'd a Monster Tactician, take Spell focus conjuration, augment summoning and superior summoning feats so you can have a horde of lethal back up!

take god: Erastil
and then either Animal of Community domains, each has advantages

a pet (Animal domain) is over all VERY strong choice (take Boon Companion feat)

"Community" domain though is extremely useful because the Guarded Hearth ability it gives is one of the strongest things in the entire game!
toss it ahead into a "bad" up coming fight and you get +hit/saves = your Wisdom bonus and since it's a "sacred" bonus it stacks with almost everything!

I usually run with a mercenary cleric of Erastil though so I'm less concerned with needing Guarded Hearth as he can do it. thus, Animal/pet works best for me.

you can use Longbow for distance attacks since Erastil's holy weapon is the longbow and you can use it.

I'd recommend using a Longspear in melee to take advantage of your bonus group feats, Outflank being superb and by far the best.
as you level up, take Martial weapon feat and use a Glaive and get a caster or use potions to Enlarge Person so you have reach

possibly use Power attack/Cornugon Smash feats, because inquisitors and subclasses get boosts to Intimidate and so you can Intimidate with almost every hit

possibly consider cleave/finishing cleave/great cleave
with buffs/items especially Divine Power you can have good attack bonus so being a non-fighter and thus the lower base attack bonus can be offset

some of the monster summonings cast lighting bolt spell, so the Resist Energy Communal spell is a god one to take!
taking the right spells is important

over all this is an extremely capable class, IMHO :)
I use Regongar as dragondiciple with cornugon smash, he let really everything run which is not immune to fear. ( i am lv 12 now, and he nearly hits 60 with his fear attack)
JODEGAFUN Mar 12, 2019 @ 10:44am 
Originally posted by Marcos_DS:
Certainly not the strongest, but (one of) the most dexterous:

https://steamcommunity.com/sharedfiles/filedetails/?id=1680866372

Switching to the dagger set, AC would increase to 91 but the kukris are better for offense & 84 is good enough imo. To hit against boss enemies is also better than shown, about +68 (+2 invisibility, +8 smite evil, +4 flank & outflank, +4 buff from my freebooter/bard companion).
So vivisectionist is better than knifemaster (you need only one to get 1d8 sneak dice) as you get better selfbuff spells? But it is an meele build why do you use devine archer?
And i see you all your pet are lepards, not the most favorited smilodons, does it have a reason?
Matt Mar 12, 2019 @ 12:56pm 
Originally posted by SIlverblade-T-E:
"Community" domain though is extremely useful because the Guarded Hearth ability it gives is one of the strongest things in the entire game!

It doesn't stack with Judgement, tho... Other good domains (imo) are Luck (rolling twice greatly increases to-hit chance), Good (if you need to buff other's skill checks - but I'd rather have a Cleric take care of that) and Glory (AoE morale buff, plus an amazing CHA/Persuasion buff, if it worked at all).


Originally posted by SIlverblade-T-E:
I'd recommend using a Longspear in melee to take advantage of your bonus group feats, Outflank being superb and by far the best.
as you level up, take Martial weapon feat and use a Glaive and get a caster or use potions to Enlarge Person so you have reach

I'm not 100% sure about that, but I would bet that a melee reach attack doesn't benefit/contribute from/to the outflank feat. It's possible that I'm wrong, and I'd be interested if someone could confirm that I am, but from what I understand melee reach attacks are treated as ranged attack, at least for some purposes (like Blind Fight, for instance).

Last edited by Matt; Mar 12, 2019 @ 12:56pm
Marcos_DS Mar 12, 2019 @ 1:05pm 
Originally posted by JODEGAFUN:
Originally posted by Marcos_DS:
Certainly not the strongest, but (one of) the most dexterous:

https://steamcommunity.com/sharedfiles/filedetails/?id=1680866372

Switching to the dagger set, AC would increase to 91 but the kukris are better for offense & 84 is good enough imo. To hit against boss enemies is also better than shown, about +68 (+2 invisibility, +8 smite evil, +4 flank & outflank, +4 buff from my freebooter/bard companion).
So vivisectionist is better than knifemaster (you need only one to get 1d8 sneak dice) as you get better selfbuff spells?
No, not better. A pure knivemaster vs a single target gets +8 to hit (indirectly, by bewildering injury -8 AC debuff) while the vivisectionist only gets +4 to hit from the mutagen (+8 dex). Similary, he debuffs the enemy to-hit by -8 which is effective +8 AC, mutagen again provides only +4 (with the +8 dex mutagen). Also knivemaster gets access to opportunist which is basically a free attack/turn which is not available to vivisectionist. I would consider the pure rogue 16/pal 2/mnk 1 /(vivi or mnk or pal) 1 mechanically better.

But it is an meele build why do you use devine archer?
I use only 2 levels of paladin anyway and no armor, so i just looked which paladin subclass provides most benefits in those two levels (in addition to CHA to saves and smite evil). Getting an extra free ranged feat that normally needs point blank shot seemed like a good one. While the character is certainly no bow master, he can shoot a bow into melee a bit without to-hit penalty and has the high dex to hit with it (only 10d4 SA however due to knivemaster).

And i see you all your pet are lepards, not the most favorited smilodons, does it have a reason?
Yes, size. I have a melee-heavy party with 4 characters going into melee (Reg, Halnim, main char & custom bard, and 3 pets). Smilodons have more potential damage output due to more attacks, but leopards stay medium (so they don't deny access to the enemy like large pets do) and their knockdown ability is a nice buff/debuff for enemies: If knocked down enemies are easier to hit for the team, and don't attack the team. Also standing up from knockdown grants everyone adjacent an extra OA (potentially 4x melee and 3 pets) which is quite deadly.
Last edited by Marcos_DS; Mar 12, 2019 @ 2:31pm
JODEGAFUN Mar 12, 2019 @ 1:55pm 
Originally posted by Marcos_DS:
Originally posted by JODEGAFUN:
So vivisectionist is better than knifemaster (you need only one to get 1d8 sneak dice) as you get better selfbuff spells?
No, not better. A pure knivemaster vs a single target gets +8 to hit (indirectly, by bewildering injury -8 AC debuff) while the vivisectionist only gets +4 to hit from the mutagen (+8 dex). Similary, he debuffs the enemy to-hit by -8 which is effective +8 AC, mutagen again provides only +4 (with the +8 dex mutagen). Also knivemaster gets access to opportunist which is basically a free attack/turn which is not available to vivisectionist. I would consider the pure rogue 16/pal 1/mnk 2 /(vivi or mnk or pal) 1 mechanically better.

But it is an meele build why do you use devine archer?
I use only 2 levels of paladin anyway and no armor, so i just looked which paladin subclass provides most benefits in those two levels (in addition to CHA to saves and smite evil). Getting an extra free ranged feat that normally needs point blank shot seemed like a good one. While the character is certainly no bow master, he can shoot a bow into melee a bit without to-hit penalty and has the high dex to hit with it (only 10d4 SA however due to knivemaster).

And i see you all your pet are lepards, not the most favorited smilodons, does it have a reason?
Yes, size. I have a melee-heavy party with 4 characters going into melee (Reg, Halnim, main char & custom bard, and 3 pets). Smilodons have more potential damage output due to more attacks, but leopards stay medium (so they don't deny access to the enemy like large pets do) and their knockdown ability is a nice buff/debuff for enemies: If knocked down enemies are easier to hit for the team, and don't attack the team. Also standing up from knockdown grants everyone adjacent an extra OA (potentially 4x melee and 3 pets) which is quite deadly.
Thanks for the answers, allready Ekuns dog (which is large) often block me, and i use only 1 pet + 4 meele and some summons.
CHAO$$$ Mar 12, 2019 @ 5:22pm 
It really depends on difficulty.

Melee is godtier on lower difficulty because of outflank and that other feat that lets you make an additional attack per round.

On high difficulty melees just die unless they are min maxed for defense or abusing mirror image.

In general:
Ranger Monk are always great for physical. Monks need buffs for good AC especially early game.
Alchemist is uber tier for what he does.
Sorcerer Bard for CC.
Arcane trickster is a late(r) game god. (after he hits level 10 AT which is level 13 total)

Magus is very strong but very micromanage heavy and does very specific things (mirror image abuse, insane crits with crithunting + spells).

Paladin is good. 2H fighter is good. Cleric is good. Kineticist is good. Rogues are great on lower difficulty but just die constantly on high diffculty which is terrible playing with full rules.

barbarian and inquisitor are dumpster tier.
Last edited by CHAO$$$; Mar 12, 2019 @ 5:27pm
DerWizard Mar 12, 2019 @ 5:53pm 
What do you think about sorcerers in general? Is it better than wizard? I am thinking to start new game as aasimar sorcerer, any advice about stats and domains to take? Thank you.
CHAO$$$ Mar 12, 2019 @ 6:05pm 
Originally posted by DerWizard:
What do you think about sorcerers in general? Is it better than wizard? I am thinking to start new game as aasimar sorcerer, any advice about stats and domains to take? Thank you.
Id recommend sylvan sage sorc. Free pets are generally useful and are the only "companions" that require no resurrection or anything else. They get automatically revived and healed.

Sylvan sorc uses charisma as caster stat. Which is great because it allows you to get high numbers in "persuasion" which is the only relevant skill for your main character.
Same with the vanilla sorcerer.

If you really want to see big damage numbers lategame you have to go arcane trcikster which wont level your pet though so that might be annoying. Vanilla sorc + trickster might be better here.

Evocation school for damage.

Stats for casters with party should be min maxed for their caster stat. I.e. max charisma. Then 12 con 12 dex. You can dump other stats if u want a bt more con or dex. Dex mostly helps with low initiative for double spellcasts before enemies get an action.

You can also throw in some cantrip sneak attacks as AT with higher dex and point blank shot -> precise shot feats but its not really that relevant.

Grease is the best level 1 CC spell.
Mirror image is the best level 2 spell because it effectively allows you to be invincible for a decent number of hits, especially when combined with displacement. Regardless of your AC.

Always run a variety of CC spells so you can target whatever the enemy rolls worst against. Heighten spell feat helps make op spells like grease lategame viable.
Last edited by CHAO$$$; Mar 12, 2019 @ 6:18pm
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Date Posted: Mar 12, 2019 @ 4:50am
Posts: 60