Pathfinder: Kingmaker

Pathfinder: Kingmaker

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BoogieMan Apr 5, 2019 @ 5:21pm
Galt Spy... What?
Okay my spymaster discovered a spy, the spy said he'd defect to us. Didn't trust him. Had him followed to see how heal actually acted. Seems to be a Galt agent spying on Gralton, but was revealed in my lands as a spy.

Later he is discovered to have sent a list of Gralton spies to Galt.

My options are:

1. Deliver List to Galt (employer of the spy, and the intended recipient)
2. Report it to Gralton (whose spies are implicated on the list)
3. Sell to Daggermark for an insultingly low amount of GP

The thing is I still don't have any real information on how I should react to this information because the game has not provided any.

Who are these people in relation to me? What are their intentions? I know nothing about them. Should I help those implicated in the list? Help the guy employing the spy I discovered? There is no information provided to the player to add any kind of basis upon which to decide.

It should be presented as an actual aspect of espionage that you can use to your own advantage, such as gaining the favor of one side or the other, or staying out of it. But instead it's presented as just another moral dilemma (people on list get exposed and die or not) and that doesn't seem to fit in to the whole concept of espionage. It's not strictly about good/bad but about what is best for your nation.


I imagine it probably has very little impact on the game.. But can anyone provide some basis on which to judge the situation? I don't really care about spoilers on this, unless they are huge (which I doubt) so spoil away.

What possible outcomes does this actually have?
Last edited by BoogieMan; Apr 5, 2019 @ 5:26pm
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DEADPOO Jun 3, 2019 @ 12:51am 
Yeah, pretty sparse. All I gathered was Gralton was no good from Linzi concerning a trade deal that occured a chapter or two ago. So I operated on that info alone.
New Willinium Jun 3, 2019 @ 1:48pm 
Well I can give some info on who the major players are in this situation:

Galt:Galt (pronounced GALT)[1] is a land where once high ideals have been laid low and mob rule has led to chaos. Galt was once a vassal nation of Cheliax, but also known for its free thinkers, poets, and artists. After the death of Aroden and the rise of House Thrune in Cheliax, the people of Galt decided to throw off their foreign rulers, along with their own nobles who had colluded with them. A bloody revolution followed in which many, many nobles lost their heads. The problem was the executions did not end the bloodshed and within five years, the severed heads of the ministers of the first government rolled down the steps of the guillotine. In the 50 years since, over a dozen governments have ruled Galt, rising and falling like the waves of a stormy sea.

Think of them as a Government constantly being rotated out in Revolutions. A Less Succesful Andoran.


Next up we have Graltan: The inhabitants of Gralton consist almost entirely of people who have fled the ongoing revolution (some would say anarchy) in Galt. Many of those who have fled to Gralton are the old nobility of Galt. Deposed and fallen from grace, they desperately seek any means to regain what they have lost, be it by sponsoring counter-revolutionary activity, or sending parties of hapless adventurers back into Galt to search for family heirlooms left behind in the rush to escape the guillotine's blade. As the desperation of the deposed nobility grew, Gralton began to attract con-artists and tricksters. These tried to hustle the desperate nobility by offering quick fixes and false hope.[1] The town has two notable temples: one to the drunken hero deity, Cayden Cailean,[2] the other to the Vengeful Sting, Calistria. In fact, many suspect the people of Gralton to be possessed by some spirit of Calistria. So bent on vengeance against Galt are they, that many see divine intervention in their hate-filled eyes.[1]


Refugees from Galt that formed their own kingdom.


And Daggermark:The largest city in all of the River Kingdoms, Daggermark has maintained enough stability to control an abundant supply of food, a rarity in this unstable region of Avistan. Daggermark is so stable that it even has a thriving industry and is wealthy enough to mint its own coin. The main reason for this stability are the two guilds for which the city is so famous: the Daggermark Assassins' Guild and the Daggermark Poisoners' Guild. These two organizations often work hand in hand, as the assassins favor the use of poisons, believing that only amateurs leave behind an obvious cause of death. Few bandit lords would be stupid enough to attack Daggermark for fear of being found poisoned, strangled or some other seemingly accidental death. Even if someone were foolish enough to risk the wrath of its assassins, Daggermark is still far from undefended. It has the largest army in all the River Kingdoms and the city itself boasts both and inner and outer wall. The most powerful and prestigious members of Daggermark society live within the inner wall (called Dagger Keep by the locals), including the ruler, Martro Livondar. Rule of the city is more complicated than it appears: while Marto Livondar in theory controls the city, he would not be able to do so without the dwarven warrior Jallor Clovesh who controls the army. In addition, if Livondar were ever to lose the favor of Lady Smilos, the head of the assassins' guild, or Tragshi, head of the poisoners' guild, it is unlikely he would survive more than a week.[1][2]


So basically you are choosing between Violent Revolutionaries seeking to spy on those that fled it's fires, The Noble Refugees who desire vengance above all else, and the Local Den of Scum and Villainy that happens to be the Lynchpin of the River Kingdoms.
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Date Posted: Apr 5, 2019 @ 5:21pm
Posts: 2