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Otherwise, you really won't be affected too much by the alignment. I tend to also pick whatever option gives the best rewards, and I haven't seen my alignment actually shift far enough to change to a different one.
it will screw you HARD if you pick the wrong alignment-themed choice during companion quests. The rest, you can do whatever you want. The same bunch of people will be dancing at the center tent for years and years no matter what
pick the wrong choice and your companions will get killed off in a scripted event in the most frustrating part of the game, at the 2nd to last chapter [/spoilers]
Ironically, many of the chaotic evil NPCs are not mindless killers. If they were the main character, they would quickly lose their CE alignment for not being murder hobos. ;-)
You can almost always make whatever decisions you like. The game might nudge your alignment in some direction as a result, but it won't say "You're such-and-such alignment, so you must do this."
The only exceptions are a small number of points where there is a special option only available to a certain alignment (usually "any Lawful", "any Chaotic", "any Good", "any Evil", or "any Neutral".) There are always plenty of other choices available to people not of that alignment The chaotic ones can be fun. (If you are Chaotic Neutral -- because this involves making a Neutral-only choice, followed later by a Chaotic-only choice -- you can start a new religious cult among the kobolds and mites. They worship your discarded glove as a holy relic.)
There's specifically one person early on who can only be convinced to help you if you are good aligned. If you're not, she doesn't believe that you would actually help her because she's heard about you.
Hell yeah, that's where it's at. I think the occasional nod to your alignment here and there is fun, but I'd much rather pick whatever it is I personally want to do or say in a given situation and just end up where I end up.