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Imagine a pet, for instance, with extended Mage Armor, Blur, Bull's Str., Cat's Grace, Heroism, Stoneskin, Prot/Resist energy, Prot/arrows, and Animal Growth on it. That's just stuff a Mage can do. Then while that monster that you used think was a cute and cuddly pet attacks the enemy, you can paralyze, trip, entangle, freeze, nauseate, etc. the enemy, thus making it easy for your mosnter to destroy the enemy. [/quote]
That is way too many spells for a single fight unless you are talking the boss fight and not really a fair comparison against a single fireball spell. If an evoker got all those spell levels off at once it would be some serious damage.
Regardless, Mages that control the battlefield are scarier than nukers or the companion buffers and more appreciated by the rest of the party.
"Warning: lightning bolt will fire off in a random direction 75% of the time and wipe your party on Hard mode."
I made a bronze dragon bloodline sorcerer with the intention of using lots of lightning bolts/chain lightning, only to find that I can basically NEVER use the spell, because it is actually more likely to annihilate my own party than hit the enemy.
at least lighting bolt did some damage. But then your mage is a nothing but a mass heal buffer at the end - game. ( either enemy is immune or have every high saves )
but of course nothing beats a wall + deadly earth combo (carries risk of dumb AI rushing your own party to fight in the mosh pit , and pretty much killing themselves in 2 rounds though)
kineticist can solo all endgame. It's not a fair competition.
lighting bolt has much higher spell level. That is the diff.
as arcane soceror , your ray cannot even hit at the later game. And the sneak attack only rolls once per spell now. So multi rays useless. ( lots of theoretical calculations for his but in practice plus hotfix/updates, quite useless)
Sicoro still works though, but it's like a cute trick compared to what a kineticist can do in every combat.
chainlighting is level 6.
and i never found a true strike scroll to copy to spellbook . So completely useless. It would be stupid to recommend someone replay a save 30 hours before to choose true strike.
lighting bolt at level 3 like fireball is useless ♥♥♥♥.
balance is completely out of whack in this game / PnP system
which is why everything as a wizard/sorceror is pretty much ♥♥♥♥ in this game.
all good in theory. In practice, sucks.
save,save,save, immune, immune, immune....sigh. Just blow up my fighters with Legendary Proportions and have them wack each other like a Sunday cartoon (miss,miss,miss,miss,miss,miss,miss.miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss.miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss.miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss.miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss,miss.miss,miss,miss,miss,miss, hit, hit,hit = dead )
really though you are either a troll or just a whiner.
That being said, it has one major benefit over a standard fireball: It can be used to target enemies in lines that do not intersect party members.
You get the option to pick up a shaped fireball that doesn't affect party members once you pick up level 4 spells, but to be honest, I found it more productive to just cast Protection from Fire on the party before an encounter then let them be stupid and hammer them with fireballs.
For some encounters, that's actually pretty effective, and even if you have access to the other one, there are other spells that are probably better choices given that.