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I have Pause on every round end and I check the combat log often just to see how dice rolls and such are playing out. Haven't seen anyone get it a single time. Other buffs and debuffs show accordingly though. Not sure what's going on tbh.
If i win the initiative and i attack before an enemy can react, said enemy is "flat footed" in the sense that i can sneak attack him right away but he will still use his normal AC, not the "flat footed" AC.
So OP is right, in a sense you can't catch enemies flat footed.
It just took me 1 min to create a new adventurer and Flat-Foot the first encountered ennemy:
https://imgur.com/a/UA4ndVp
THANK YOU
I was getting so annoyed that I was not getting the bonus. I think one issue that lead me down this path is that sometimes initiating Combat with an attack doesn't show the attack roll in the combat log for me.
For example I did the spiders warm cave twice and initiated with Linzi from stealth and kept missing but the combat log wouldn't show the combat roll. I can't remember now if charge attacks did the same thing but I don't think they do.
My question now is at what point do you actually get the bonus? Because I know for a fact I've attacked enemies before they have performed a combat action outside of a move and still have not gotten it in the roll. Is it animation related by chance?
It's not animation related.
At the start of the combat, everyone rolls an initiatice check.
Then, for each protagonist, there's a timer that indicates how long they need to wait before taking their first action. For that matter, moving isn't an action, so it's possible to move (but not charge) before your timer reaches 0.
The timer initial value is based on the initiative roll: The higher the initiative roll, the lower the initial value of the timer.
A protagonist is flat-footed until their timer reaches 0 (then they take their first action(s) and a new timer starts... but they can't be flat-footed anymore since it's no more the beginning of the combat).
Hope that helps :)
Edit: As it has been noted before, the Uncanny Dodge ability completely removes the possibility to get caught flat-footed. It's a Rogue ability but barbarians and archeologist can also have it (as well as a few other classes iirc)
God I feel dumb but this was driving me nuts.