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报告翻译问题
I just do not find it a viable substitute for the DR, not to mention the other losses, like damage on Smite Evil, Divine Bond duration and other such. a Monk/Paladin might be an interesting concept for a purely punching build, although I would probably pick a Monk/Cleric for that, as it would be much less MAD.
I would take 4 rogue levels for uncanny dodge (invaluable for a melee character unless you enjoy getting destroyed in combat round one or by annoying mobs that attack your flatfooted touch AC) and debilitating injury which is not as great as uncanny dodge but still nice to have. Also, 1 level of scaled fist will let you pick crane style for better defensive fighting and CHA mod on AC and also let's you use the +5 dodge AC monk robes, which will result in a higher AC than whatever you plan on doing.
+8 bracers of armor
+5 dodge ac robe + 5 magic vestment
+ whatever you get from dex
+ CHA on AC
Yes you lose another 2 Pal levels and the high level stuff associated with it if you do what I said but the things you gain, you'll have almost for the entire game.I can't stress enough how important it is to not be flatfooted all the time for dex based melee chars. You're in for pain without uncanny dodge.
Robes of Protector, or whatever they are called give +5 Dodge Bonus.
Fighting Defensively with Crane Style gives you a +3 Dodge Bonus while forcing a -2 Attack penalty.
They overlap each other.
EDIT:
The moment I hit post... I realized that Dodge is one of the few typed bonuses that stacks.
Hence why I said "unless you want to...". You can't combine monk with rogue levels without losing all of that but you can combine monk with paladin and 1 level of rogue/vivisectionist if you crave sneak attack that much and still get everything except holy champion, +6 divine weapon bond, and extra smite evil. Which you are not going to get anyways if you want any multi-class pala.
As VoD wrote, Scaled Fist seems like a decent dip for the Cha to AC bonus.
Yeah indeed it is.
Monk also has some crazy crazy gear later on giving big bonuses to AC (a Kama and a robe allowing you to use full dex bonuses and dodge from charsima). You also get a bonus attack when using only the kama + robe (see monk bonus attack requirements) Which synergizes well with the paladin self weapon buffs.
You can probably also afford to drop strength to 8. By the time you need strength for weight requirements you should get dex+str belts.
This is true, it's just less good than it is in pnp PF.
Yeah. Not worth the feat for a Rogue (-ish) char.
1 Feat for +2 damage (1d6 --> 1d10) is normally okay, but you also go from one-handed to two-handed and so loose the up to +7 AC from a Shield (2 base + up to +5 magic) which is a bad tradeoff.
With a Rapier you have better gamestats.