Pathfinder: Kingmaker

Pathfinder: Kingmaker

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degausser Feb 8, 2019 @ 8:42pm
Issue with finding good gear.
So, something for the designers to consider, in the first part of the game, there are some good stuff you can find. Like, I made a TWF ranger that used agile weapons and had a high dex as my main character. And at first she was finding lots of cool stuff. And then it stopped. After Vordakai's tomb, (and Tristian's rescue, to a lesser extent) the amount of stuff you find that you can actually use decreases dramatically.

Like, okay, at level 6 or 7, I had: Strategem (+2 agile rapier) the +1 agile light pick, Heart of Valor (+2 mithral breastplate), and like a cloak +2, amulet of natural armor +2, ring of deflection +2, and a dex/con belt +4 all pretty sweet stuff for that level. Oh, and Amiri was using the malet of woe with a +3 shield and Ekundayo was rocking devourer of metal.

Level 14? Still using strategem, still using heart of valor. Traded out that light pick for a +4 (non-agile) dagger of speed. +3 amulet of natural armor, +4 ring of deflection, and a +4 cloak with some bonus stuff. Amiri is using a +4 shield now with her mallet of woe, and Ekun is still using Devourer of metal.

Like, my AC has litterally gone up 3 points in the past seven levels. I haven't found any agile weapon better than strategem (I've found a +1 agile estoc and a +2 agile kama, that's it!)

All the stuff I've found after that has just been like, generic +1 longswords and +2 greataxes and stuff.
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Showing 1-8 of 8 comments
esotericist Feb 8, 2019 @ 9:46pm 
This exact problem is what item crafting in tabletop was invented to address, and I find it frustrating kingmaker doesn't have any proper escape valves for it.

Like, I understand why they decided to go for fixed loot placement, and I don't think that's necessarily incorrect, but it makes things difficult if you have need for a specific type of gear for your build, and either there isn't enough in existence or it's too difficult to find.

We were told during beta that the artisan system would fill this gap, but there just isn't enough interactivity with the artisans to achieve that claim, so what would be 'basic' gear progression in tabletop is often unavailable to us in kingmaker crpg.

I know there are modders trying to fix this, but that doesn't help much for people who either cannot or prefer not to use mods. (given the number of weird bugs in kingmaker itself that get even weirder with mods present, this remains a legitimate concern)

 I do hope this gets addressed at some point.
Nito Feb 8, 2019 @ 9:56pm 
You have 3 options using the crafters the game gives i personally think they suck hard my last gameplay i used weapon focus on glaive and until act 4 or 5 only had a fire +2 glaive even more considering that their selection is random and VERY VERY VERY VERY LIMITED

Asked Bokken for a ring he gave me an alchemist ring asked for another gave me the same in the end they only craft stuff for you to sell and buy build points

OR

You could use the item crafting mod

OR

Get to really End Game you can find some good stuff but in between good luck
Last edited by Nito; Feb 8, 2019 @ 10:46pm
degausser Feb 9, 2019 @ 5:06pm 
I feel a good halfway point between crafting whatever you want whenever you want and the current game is maybe a mission card you can get where you could commission someone to make you something. Like, more than the armor/weapon smith, you could get a card that lets you send away for something. Then you could choose the weapon type, and like, one quality (agile, flaming, whatever). Then you get a +x weapon of the type you want with the quality you want.
esotericist Feb 9, 2019 @ 8:37pm 
Originally posted by degausser:
I feel a good halfway point between crafting whatever you want whenever you want and the current game is maybe a mission card you can get where you could commission someone to make you something. Like, more than the armor/weapon smith, you could get a card that lets you send away for something. Then you could choose the weapon type, and like, one quality (agile, flaming, whatever). Then you get a +x weapon of the type you want with the quality you want.

That'd be nice. It's also closer to what we were led to believe the artisans would be like.
Straph Feb 9, 2019 @ 10:16pm 
I'm glad that mod makers are shoring up the core design flaws of this game. Nexus is a great place to start. Maybe the devs will go check out the mods and maybe fix some of the flawed parts of their design.
Matt Feb 10, 2019 @ 1:26am 
Originally posted by Nito:
You have 3 options using the crafters the game gives i personally think they suck hard my last gameplay i used weapon focus on glaive and until act 4 or 5 only had a fire +2 glaive even more considering that their selection is random and VERY VERY VERY VERY LIMITED

Asked Bokken for a ring he gave me an alchemist ring asked for another gave me the same in the end they only craft stuff for you to sell and buy build points

As you level up your kingdom stats, artisans start crafting some new gear which can be really good. Of course, it's random, but that's part of the fun.

I've just finished Ancient Curse Part 5.
Until now, I've been spending 800 000 gold on BPs and I still have 500 000 gold left.
Most of that gold comes from selling artisan's gear.
(and I could probably get 400 000 or so more gold if I sold the items I've been keeping because I use them)

Edit: If you want to benefit from your artisan's items, you need to found new settlements and visit the artisans there asap. Depending on how fast you are, the items they give you can be significantly good compared to what you loot otherwise. Even low tier items are good if you get them early (+4 DEX gloves or rod with +3 fear resist and quicken level 1-3 spell 3x per day, for instance).
Last edited by Matt; Feb 10, 2019 @ 1:30am
Tacred Feb 10, 2019 @ 3:08am 
They offer all these weapons but you cant take most of them because the options in game suck. Why would they offer so many? And the Exotic weapon maker just makes whatever she wants.

They should have at least included basic +1 to +3 or even 4 from shops for every weapon so people dont have to respec their characters when they realize that their chosen weapon doesnt have any viable mid or late game options.
Originally posted by Tacred:
They offer all these weapons but you cant take most of them because the options in game suck. Why would they offer so many? And the Exotic weapon maker just makes whatever she wants.

They should have at least included basic +1 to +3 or even 4 from shops for every weapon so people dont have to respec their characters when they realize that their chosen weapon doesnt have any viable mid or late game options.

You don't need to respec with the craft mod
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Date Posted: Feb 8, 2019 @ 8:42pm
Posts: 8