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As for now the most useful Divination spell is Metamagic Heighten True Strike all the way.
True Seeing isn't supposed to clear Invisibility or anything. It lets you see invisible targets it makes anyone with an active True Seeing effect ignore miss chances due to concealment or illusion effects. In the PnP it explicitly doesn't work on nonmagical disguises or concealment.
Heighten True Strike is bad if you're playing a Divination wizard that doesn't make many attack rolls though. I wanted to try playing a DC wizard because Diviners get an aura that applies a miscellaneous -2 to all saves to enemies in the area - essentially +2 to my spell DCs. But without any spells in the specialist school it's not really playable. It's a shame too because the bonuses besides that (especially to initiative - half your class level as a bonus, and at level 20 all initiative rolls are treated as nat 20s).
Arcane Eye could have been a spell. Summons a controllable minion that's naturally invisible and grants you sight as though you were at its location. Maybe Dungeonsight would give you vision of the entire layout of the current map.
I don't know why Named Bullet wasn't added, it is a pretty decent spell (4th level Inquisitor, 3rd level Ranger, 4th level Sorcerer/Wizard Divination spell, makes the target hit touch AC against the target creature or creature type (with a ranged weapon), makes any hit threaten critical, and deal one extra point of damage per CL.)
Not to mention that Assay Spell Resistance could have been added (gain +10 to CL checks to pierce SR against target creature), as could Brain Spider, as could Alter Fortune (which could be huge - force a target to reroll any roll they just made as a swift action).
This!! Give us some kind of spell at 4,5,7
True Seeing was a massive spell in IE games, working as an AoE Illusion dispel made it one of the most useful spells in the game. If you can't make encounters where Divination is useful, then make spells useful against encounters which exist.
Sounds p. op.
As to where to toss divination slots for a specialist wizard there's always sense vitals, so it's not too bad.
P.S.: Pepper is optional and preferred with broiled tuskwater oysters or whiterose oysters.