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If you look back at the earlier kickbacker updates, the design team did showcase the changes and systems they added to the game engine.
Its not the basic unity engine.
There are many bad unity engine games, cos many game companies don't put the effort the make the most the game engine and just copy and paste assets into the game.
Fair enough. This tendency is a case to case decision, it just isn't predestined. When it comes to performance, one thing is for sure: optimization is always good. And, well, on the other hand there is this fatalism: everyone is accountable for his own system. Can't play a modern shooter on a table calculator. Unless you're McGyver :-)
As Wingstorm touched on, I think Unity got a bad rep because it was built to be easy to use. So, in the early days of the engine (and some still), a lot of 1-2 person indie devs with little experience made non-optimized games.
This is the issue with Unity. Memory Leaks and driving your GPU crazy for what are very average looking graphics when compared to the output from Unreal 4 and CryEngine.
It makes me sad because I love some of the games that are/were developed using Unity like Battletech and Battlestar Galactica both of which are really good games in my opinion but spoilt by the engine used to develop them.
Ez
I remember in early development, the community manager had it running (barely, but still) on one of those portable web-browser/word processor laptops.
I think that they just built it well...I guess companies do that sometimes.