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You need 15/17/19 Dex for normal/improved/greater two weapon fighting, but you don't even have to get 19 Dex if you don't want to, because item bonuses count towards feat requirements. For example with 15 Dex and a belt of +4 Dex you will be able to chose Greater Two Weapon Fighting. You just temporarily lose the feat if you drop below 19 Dex.
An advantage that double weapons have is the following: Feats like Power Attack grant only half the damage bonus to your off-hand, but double weapons count as 1 weapon so you get the full bonus on both main hand and off-hand.
Other than that I would go full Strength and take feats like:
-I think you still need to get Exotic Proficiency, even as a Gnome
-Weapon Focus + Greater Weapon Focus
-Weapon Specialization / Greater Weapon Specialization
-Double Slice
-Improved Critical (take this with a grain of salt)
-Precise Strike , Outflank
-Power Attack (later on)
-Sickening Critical, Tiring Critical, Exhausting Critical, Critical Focus
Those are just suggestions really.
I am not so sure that stat items will fulfill feat requirements, btw, since I could not pick combat expertise this way.
If you go DEX, you need piranha strike instead of power attack, and you want weapon finesse. All the other feats stay the same.
That's actually a good point. I always thought Weapon Finesse would work, because the double weapons' attack penalties are the same as dual wielding light weapons and because there is an Agile Two-Bladed Sword. But I tried it and it doesn't work.
1d6/1d4 instead of 1d8/1d8 isn't really much of deal on itself, but with Legendary Proportions for example it will become 2d6/1d8 instead of 3d6/3d6. Still not an serious loss though.