Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I see little reason to branch off into another class as it only drops in power and further delays the progression of their core class, not to mention the Kineticist is very non-dependant of feats
Blue I went Water /Earth/Air and again, Deadly Earth, Cloud and Trip/Greater Trip work fine with maybe a bit more healing.
But seriously, between the sheer amount of terrain control and damage they have, you shouldn't even need healing.
I mean... On its own? Yes, as a pure energy blade can just ignore all armor bonuses except dex and dodge so damage will be constant.
The problem however starts when you compare it to the default Kineticist... When it comes to defenses the default kineticist can get the exact same values, the same blade infusions while still keeping the other ones.
And then there's the ability scores Strenght isn't exactly a good stat as they dont affect the blades aside from physical ones that go against normal AC, which again favours the dex default kineticist since it rules their DC and can also be used to hit.
Its only saving grace seems to be the ability to use CON in place of INT for feat requirements, making it suitable for combat maneuvers, and the save rerolls
I take Earth element and deadly Earth. Earth ignores spell resistance.
And the ability of wall, I use before triggering combat and it's a free hit for every melee foes.
I take after air with red and fire with blue.
This