Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Mortheim Dec 5, 2019 @ 7:33am
THE NEW ADVENTURE – PATHFINDER: WRATH OF THE RIGHTEOUS DISCUSSION
Here you can discuss the announcement of our next project.

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Showing 16-30 of 813 comments
Rog - Obbu Dec 5, 2019 @ 7:08pm 
Always wanted to play this module :)

Immediate question springs to mind - any thoughts on multiplayer support in the new title?
Schutzengel Dec 6, 2019 @ 6:37am 
Id like additional Archetypes to be added into the game. If I could add ONE Archetype per existing class, these would be added:

Alchemist > Dragonblood Chymist (breathes his bombs)
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/dragonblood-chymist-alchemist-archetype

Barbarian > Titan Mauler (two-handed weapons in 1 hand)
http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/titan-mauler

Bard > Arrowsong Minstrel (adds ranged spell combat)
http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/arrowsong-minstrel-bard/

Cleric > Undead Lord (for the Necromancer feeling)
http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/undead-lord

Druid > Draconic Druid (Drake Companion)
http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/draconic-druid-druid-archetype/

Fighter > Two-Weapon Warrior (as currently no dual wield archetype available)
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/two-weapon-warrior

Inquisitor > Spellbreaker (wizard slayer-ish)
http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/inquisitor-archetypes-paizo/spellbreaker

Magus > Skirnir (shield bash spell combat)
http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo-magus-archetypes/skirnir

Monk > Zen Archer (flurry of bow)
http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/zen-archer

Paladin > Silver Champion (Drake Companion)
http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/silver-champion-paladin-archetype/

Ranger > Beastmaster (several animal companions)
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/beastmaster/

Rogue > Underground Chemist (hybrid Alchemist)
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/underground-chemist

Sorcerer > Crossblooded (2x Bloodline)
http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/crossblooded

Wizard > Instructor (NPC wizard companion)
http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo-wizard-archetypes/instructor-wizard-archetype
Dixon Sider Dec 6, 2019 @ 8:53am 
Originally posted by Rog - Obbu:
Immediate question springs to mind - any thoughts on multiplayer support in the new title?
That would be huge. It would bring so many people to the game.
Last edited by Dixon Sider; Dec 6, 2019 @ 8:54am
Beleth1379 Dec 6, 2019 @ 10:49am 
Originally posted by Schutzengel:
Id like additional Archetypes to be added into the game. If I could add ONE Archetype per existing class, these would be added:

Alchemist > Dragonblood Chymist (breathes his bombs)
http://www.d20pfsrd.com/classes/base-classes/alchemist/archetypes/paizo-alchemist-archetypes/dragonblood-chymist-alchemist-archetype

Barbarian > Titan Mauler (two-handed weapons in 1 hand)
http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo-barbarian-archetypes/titan-mauler

Bard > Arrowsong Minstrel (adds ranged spell combat)
http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/arrowsong-minstrel-bard/

Cleric > Undead Lord (for the Necromancer feeling)
http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/undead-lord

Druid > Draconic Druid (Drake Companion)
http://www.d20pfsrd.com/classes/core-classes/druid/archetypes/paizo-druid-archetypes/draconic-druid-druid-archetype/

Fighter > Two-Weapon Warrior (as currently no dual wield archetype available)
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo-fighter-archetypes/two-weapon-warrior

Inquisitor > Spellbreaker (wizard slayer-ish)
http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/inquisitor-archetypes-paizo/spellbreaker

Magus > Skirnir (shield bash spell combat)
http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo-magus-archetypes/skirnir

Monk > Zen Archer (flurry of bow)
http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/zen-archer

Paladin > Silver Champion (Drake Companion)
http://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/silver-champion-paladin-archetype/

Ranger > Beastmaster (several animal companions)
http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/beastmaster/

Rogue > Underground Chemist (hybrid Alchemist)
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/underground-chemist

Sorcerer > Crossblooded (2x Bloodline)
http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo-sorcerer-archetypes/crossblooded

Wizard > Instructor (NPC wizard companion)
http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo-wizard-archetypes/instructor-wizard-archetype

I love every archetype you named! I hoep at least some of them can enter in the new game!

I would also like variant multiclassing and arcanist to be added, let's hope!
wizard1200 Dec 6, 2019 @ 11:08am 
A turn based combat option with turn based encounter design would be great!
Dixon Sider Dec 6, 2019 @ 11:23am 
Originally posted by wizard1200:
A turn based combat option with turn based encounter design would be great!
The issue with that would be it would jeopardize the integrity of the RTwP combat. They are making the best RTwP combat in the history of video gaming. It would be a shame to gamble with that
Last edited by Dixon Sider; Dec 6, 2019 @ 11:24am
Beleth1379 Dec 6, 2019 @ 11:48am 
Originally posted by Dixon Sider:
Originally posted by wizard1200:
A turn based combat option with turn based encounter design would be great!
The issue with that would be it would jeopardize the integrity of the RTwP combat. They are making the best RTwP combat in the history of video gaming. It would be a shame to gamble with that

Yea, I agree. I love turn based combat but when I tried the differences between the 2 modes in PoE deadfire that was clear that you can't do the 2 with same quality without changing completely encounters and that would be too much of work
Dixon Sider Dec 6, 2019 @ 11:54am 
Originally posted by alby-r:
Originally posted by Dixon Sider:
The issue with that would be it would jeopardize the integrity of the RTwP combat. They are making the best RTwP combat in the history of video gaming. It would be a shame to gamble with that

Yea, I agree. I love turn based combat but when I tried the differences between the 2 modes in PoE deadfire that was clear that you can't do the 2 with same quality without changing completely encounters and that would be too much of work
I prefer RTwP myself, but I would much rather see WotR be turn based only than both (assuming they wanted to go back and fourth each release). No one wins if the game ends up half and half
Last edited by Dixon Sider; Dec 6, 2019 @ 12:06pm
Предыдущую год починить не могут, зато новую анонсировали:cozyspaceengineersc: не стыдно вам товарищи совокоты?
Jeysie Dec 6, 2019 @ 2:35pm 
Even if they kept RTwP alone I'd still want fewer filler battles and more creatively designed combats tbh.
Originally posted by Jeysie:
Even if they kept RTwP alone I'd still want fewer filler battles and more creatively designed combats tbh.
Less filler!
Schutzengel Dec 7, 2019 @ 12:59am 
Ive read that mystic paths are different from standard leveling meaning E.g. we achieve Lichdom fairly early in the game. I wouldnt like that. Imagine a level 5 Lich. Thats like rubbish. Id personally favor just making characters past level 20 mystic (epic) and stretch these 10 mystic tiers towards 20 mystic levels.

Current Mystic Rules
Mysic Tier
Ability Score Increase
Mystic Feat
Base Mystic Abilities
1st
-
1st
Hard to Kill, Mythic Power, Surge +1d6
2nd
1st
-
Amazing initiative
3rd
-
2nd
Recuperation
4th
2nd
-
Surge +1d8
5th
-
3rd
Mythic Saves
6th
3rd
-
Force of Will
7th
-
4th
Surge +1d10
8th
4th
-
Unstoppable
9th
-
5th
Immortal
10th
5th
-
Legendary Hero, Surge +1d12

My proposed Main Character Mystic Rules
Main Character Level
Ability Score Increase
Path-dependant Ability Score Increase
non-Mystic Feat
Mystic Feat
Base Mystic Abilities
20th
5th
-
10th
-
-
21st
-
-
-
-
Hard to Kill, Mythic Power, Surge +1d6
22nd
-
1st
-
1st
-
23rd
-
-
-
-
Amazing initiative
24th
6th
-
-
2nd
-
25th
-
-
-
-
Recuperation
26th
-
2nd
-
3rd
-
... and so on

Companion Mystic Rules
Companion Level
Ability Score Increase
Path-dependant Ability Score Increase
non-Mystic Feat
Mystic Feat
Base Mystic Abilities
20th
5th
-
10th
-
-
21st
-
-
-
-
-
22nd
-
-
-
1st
-
23rd
-
-
-
-
-
24th
6th
-
11th
-
-
25th
-
-
-
-
-
26th
-
-
-
2nd
-
... and so on

Essentially Companions would receive no Mystic base abilities and no Path dependant Abilitiy Score Increases and while the Main Character gets 10 Mystic Feats, Companions get 5 Mystic / 5 non-Mystic instead.

To reduce the time until you achieve these Mystic abilities, all characters start out at level 5-10ish, depending how long the game is.
Last edited by Schutzengel; Dec 7, 2019 @ 1:10am
LordSerion Dec 7, 2019 @ 2:35am 
Actually there does exist an Epic guide for PF aside from Mythic.
wizard1200 Dec 7, 2019 @ 2:59am 
Originally posted by Jeysie:
Even if they kept RTwP alone I'd still want fewer filler battles and more creatively designed combats tbh.

Yep, less filler combat would make it easier to build a game with a RTwP and TB combat option, because less encounters must be modified.

Please DO NOT reduce the difficulty of the game! Pathfinder: Kingmaker is so much fun in my opinion, because it is a challenging game with a lot of options to build your characters.
Last edited by wizard1200; Dec 7, 2019 @ 3:04am
Originally posted by wizard1200:
Originally posted by Jeysie:
Even if they kept RTwP alone I'd still want fewer filler battles and more creatively designed combats tbh.

Yep, less filler combat would make it easier to build a game with a RTwP and TB combat option, because less encounters must be modified.

Please DO NOT reduce the difficulty of the game! Pathfinder: Kingmaker is so much fun in my opinion, because it is a challenging game with a lot of options to build your characters.
I think they will have the diff system of the first game ranging from casual to Last Azlanti unfair. Would like to see a additional difficulty setting that disables full caster classes tho.
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Date Posted: Dec 5, 2019 @ 7:33am
Posts: 813