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The classes that use domains are Cleric , Inquisitors and I think druids ( havent made a druid yet). Again deities apply ( at least for the first 2 ).
A deity also has alligment restrictions. So if you want a specific deity you have to choose an elligment it falls under. Or vice versa, if you want a specific alligment you should check the deities related to it. For neutral and neutral evil should cover you for death domain.
Right. That is the problem. I built a few necromancers based on available builds seen on youtube. I followed the builds to try them out. Built a cleric with any and all of the I think 2 or three gods of death. One god per character, of course. Just tried new gods with new characters. All my characters alignments were aligned to that god. As of now, I still cannot select anything passed the initial 4 or 5 domains at the top of the list. Everything else is in red. I followed exactly what these builds specified and showed. A god of death, and chose Death Domain. The other needed domain was Repose. It's not unlocking those domains. I played half-way through the first chapter with my necro and realized these other domains are not available. Not available for new builds either.
Repose is available for Pharasma only if I recall correctly. Is it red even with her ?
Correction. I can't do that for any of my clerical choices, regarding domains. According to the summoning Necro builds, Repose should be available. My necro isn't a necro. I can due to negative energy stuff. Nothing for summoning minions, and all domains after the first five are red-outs.
Alligment comes last in the creation, but yeah could be an archtype.
When you select the deity it automatically moves your alignment to 1 of the 3 accepted by the Deity and matches your channel energy. If you pick Iomedae you're usually moved to LG before the end
Yes, although what about a sorcerer that gets up to animate dead? They will have more yeah? The undead bloodline looks promising.
https://pathfinderkingmaker.fandom.com/wiki/Undead_Bloodline
Clerics have the advantage of being able to cast animate dead earlier (lvl 3 spell for divine) then sorcerers (lvl 4 spell for arcane ), plus there's the negative energy channelling which no living enemy has resistance to and would damage enemies without friendly fire to summons or healing the summons without the need to burn a feat