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On top of that, it just straight up told me it got a roll of 1 on 2d6 with no penalties listed.
That's not mathematically possible.
As for 2d6 instead of 3d6, that is curious. Need to check the rules again. Also you have mods, so maybe some are bugging the skill.
Have you respeced him in vanilla game?
Why you are getting 2d6 instead of 3d6 is another matter though.
But, he's still a level 6 cleric getting 2d6 on his channels.
https://steamcommunity.com/sharedfiles/filedetails/?id=2012017926
Also, saving throws don't account for his healing channel doing 1 point sometimes, since you don't roll a saving throw against being healed. I'll try to grab a screen shot of that next time I see it happen.
Yeah but the screen you provided was not a heal, it was a damage against a skeleton
https://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo-cleric-archetypes/ecclesitheurge/
Owlcat initially forgot to implement that or chose not to, but it seems they patched it in at some point.
And yes as the previous poster stated, enemies harmed by the channel energy feature are allowed a will saving throw to half the damage, negative for living creatures or positive for undead.
That's the explanation I was missing. I was looking at the tooltip for channel and didn't think to check his class features for something that would make that tooltip not true.
Jeebus, playing through this game again is reminding me all over again why I left 3.5/PF behind and never looked back when it comes to actual table top play.
Anyway, the game math is usually right, and you don't need to play Sherlock after each small thing like this, or you will turn into a rules guru (there is no save against that either) ;)