Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Imarion Feb 29, 2020 @ 2:45am
Escaping the Nymph with a Paladin (spoilers inside for new players)
My main character is a paladin.
To be able to get there alone I had to remove most of my items, keeping the bare minimum like invisibility potions.

You meet the nymp then have to escape.
The 2 ways I see require athletic test of 22 DC and/or a mobility test.
My paladin has no points in those feats and has +2 when unequipping his armor and shield.

I could reach the main entrance area of the map with the invisibility potion but you can't escape from there.

The only escape is through the mobility or athletics feats,
or fighting the monsters, but I do not see my palading able to do that.

While it is too late for this game, please ensure that every class/build has appropriate options in your next games for such encounters.
Just lost 1h30 trying to get there and figure a way out.
In the end I will just avoid this part of the quest, which at least is not mandatory.
Hope there is no other such quest that is game breaking if you do not have the appropriate feat/skill.
Last edited by Imarion; Feb 29, 2020 @ 2:47am
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Morgian Feb 29, 2020 @ 3:28am 
What can I say...
1) You need not travel there alone and without your equipment. You only have to enter alone, so just dismiss the group when you are there on the overland map.
2) I cannot imagine that a paladin is too weak to carry his plate armor and weapons. There were two bags of holding available in the shops by now...if you did not, then buy them now.
3) The usual way for a melee is to kill the mobs and walk out over their corpses. You can fight them all one-on-one, too. What you need is delay poison and some healing...if you switch to low difficulty, probably not even that. The tough mob is the owlbear under the gate, the flytrap is second.
4) If you are in a tough spot, dial down the difficulty. On story-mode you can beat the mobs without trouble.

You don't want to be a wizard in that place without mobility, though :)
kaymarciy Feb 29, 2020 @ 4:55am 
Been forever since I did this, but what prevented you from using the invis potion and going for the wall run? As far as I remember, you get down even if you fail the mobility check and you should be able to deal with 2 wolves at this point. Or just lure the owlbear from the gate and then use the invis potion?
Not defending the quest design here, but paladins should do fine with the amount of healing they have.
Last edited by kaymarciy; Feb 29, 2020 @ 4:57am
jsaving Feb 29, 2020 @ 7:45am 
The nymph has had a lot of time to set up a trap from which she intends there to be no escape. The MC is warned by Linzi that it is likely a trap and even adds that vanish potions would be good to bring if the MC elects to go. I am not sure how much more explicit the devs could be that you are talking a huge risk if you choose to trigger that optional encounter.

Once you reach the site, the devs deliberately allow the MC to fully scout the area before anything happens, so you can map out escape routes and see precisely which types of skill checks will be required for a hasty getaway. In particular you will learn that if you don't have athletics or mobility, then you will have to either use vanish potions to stealth your way out or else you will have to actually fight your way out of the ambush under highly unfavorable terms.

After learning all of that, the devs deliberately allow you to leave the Verdant Chambers without triggering the ambush. So if you have seen that oops, I didn't prepare my MC for any soloing and am in big trouble, you can either avoid/postpone the encounter or else you can stock up on protective consumables to help you survive the encounter.

Running a STR-based paladin without athletics or a DEX-based paladin without mobility probably means you are emphasizing CHA/UMD which would then open the door to using wands/scrolls as well as potions. But if you somehow have 0 athletics, 0 mobility, 0 stealth and 0 UMD then you can still adequately prep yourself using only potions, though they tend to be more expensive on a per-use basis.

Short of having the Storyteller cast an aura of invulnerability on the MC just before triggering the ambush, I'm not sure what more the game could do to make what is intended to be an unescapable ambush as escapable as possible.
Last edited by jsaving; Feb 29, 2020 @ 7:46am
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Date Posted: Feb 29, 2020 @ 2:45am
Posts: 3