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However, a heavy armor user is generally more simple to build and can have higher ac at low level.
I really hope by the time house at the edge of time comes i don't get absolutely destroyed because i decided not to do the absolutely stupid, 2 paladin, 2 monk, crane style unarmored bracers bs.
Blind fight however is very recommended on everyone at around level 17....
It true that unless you are a Tower Shield Specialist, Monk AC generally has a large and cheap advantage, but you should be fine with buffs. Your Touch AC may be an issue, but again most enemies at HatEoT don't have high attack anyway and they don't spam touch attacks.
Also the Armor Enhancement spell from Clerics stacks with the armor's innate enhancement bonus, although I'm 95% sure that's a bug.
In general, using plate and shield in the early to mid game will give you a somewhat better AC, but this reverses in the mid to late game as you find better bracers and better DEX/WIS/CHA items. If building for AC at endgame you would rarely skip a monk level especially if you are worried about touch AC which will be significantly worse on an armored character. However a lot of people prefer ease-of-use to an optimized endgame build and it is much easier to get a decent AC by going armor-and-shield.
It's also easier to stack Strength bonuses for a Fighter to deal lots of high damage to stack with his more accurate attacks thanks to weapon focus and weapon training. Fighters are a lot more supportable than Monks imo, and have feats to spare on combat maneuvers and other abilities.
People on these forums have a fetish for monk dips, not realizing that in some ways they are handicapping their characters for a lot of the game. Monk is kind of a mediocre class overall, which is why people largely use it to stack AC with stuff like Crane Style.
But whether it's a Tower Shield Specialist, Aldori Defender, Sword n Board Fighter, or any number of different Monk builds, in truth they're roughly equals depending on the situation and require caster support to reach their full potential.
That said, no Monk build I know of can deal the absolutely nuclear amounts of damage a two-handed Fighter can. And that in itself makes the Fighter have a slight edge in my book.
Yup, a 2H Fighter with plate, and dodge -> crane style feats can tank quite well (even better with the spell Shield & caster support), while dealing insane dmg, with cleaving finishes on reach weapons to be a whirlwind of death.
I've never played the PnP, so it must be written in the in-game description. Is it a bug then?
Do Slashing/Fencing Grace also not require a free hand? This game causes trust issues.
Or a dw fighter, they can keep up just fine. I'm also not a huge fan of a dip in Monk. I'll only dip if my character has high Wis/Cha and he is also supposed to tank, I'll probably never do it just to save 2 feats.
As far as I know, Slashing/Fencing Grace do indeed require a free hand.