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If you're having this problem in multiple games, maybe the problem is actually with your mouse settings or the way you click. I've not had this issue in any game that I can remember. What kind of mouse are you using?
If I can choose, of course I avoid my ranged characters to be melee'd but it's not always possible.
I had similar issue only when I got forced to use cheap mouse due to old one malfunctioning. If it happens in more games then just this one and people tend not to even mention it in this (or other games as well?) then problem most likely lay somewhere with you or your computer. Simple really.
I generally auto pause at the start of combat and give charge orders to my front line characters. I generally don't allow my archers to get into melee.
When you trigger inspiration a sound of dying bagpipes plays. if you don't hear that, it didn't trigger.
I've got no lag. Just test it. Click, hold and move a pixel away, it starts dragging. That's not a bug, it's an oversight. But true, lagging can cause such problems, I've seen it too in other games.
I wonder what could cause lagging in such a game. Unless you play on a very slow rig, or maybe the end games includes battles with many characters on the screen, you might actually have a problem on your computer, maybe the HD.
OK, I understand now. The thing is, there is a delay between the moment you click and the moment the sound plays. I replaced the Lizy by the human priest, anyway.
No. I use a Logitech gaming mouse. I had a cheap, crappy gaming mouse before that and never had that issue in any game that I can recall.
Maybe you have some experience programming games. I don't know. But the fact that you're having interface problems with multiple games that nobody else seems to have, and your solution is to blame programmers, seems odd to me.
To make it short: tell us what your computer is, tell what your accessories are... so people will be able to actually help you. So far it looks like you try to "show how bad developers are", you didn't provide basic information in such case and act like freaking smartass... if you do not want help don't tell others who try to help you how wrong they are. I have experienced once such smartie like you and guess what? He was wrong at the end (at least he could see past his initial ignorance ... sure after two weeks but he still managed to find out about it).
By the by, what you experience is Dunning-Kruger effect, otherwise you wouldn't be here claiming to know everything... As you know, you have even explained it to us yourself:
EDIT: What CPU which is too weak causes in games is usually either full blown lags (for example Hitman) or ... input lag ... which is what you experience, the 2nd option happen when your CPU is not good enough but also not so bad that it will cause FPS shortage. It still need to compute your entire system and everything you do on it (including moving your mouse or talking via microphone... hopefully you learn something here).
Unless you can afford 1 million to gift Unreal Suite to the devs you will just have to deal with it :)
Other then that, Unreal Engine is actually free to use just as unity is. If I am not wrong, if you release the game on Epic Store its 5% fee, on other platforms it might be higher.
I understand what you mean. I don't have any problems with missclicks exactly, but in many occasions I empty an action bar slot instead of using a spell or skill because I fast click and move instantly, which the game sometimes reads as drag and drop.
My rig is certainly not the best, but it's the game's saves that get bloated. The more you progress, the slower it gets sometimes.
Or maybe people don't like being attacked by fanboys in half of the replies, too. It seem that for some people, the problem cannot be on the devs' side.
It's not like it's the new Crisis we are speaking about here, you know? I'm not playing it on an IPad 1 either. If it really was a computer power problem, I would call it an optimization problem anyway.
I'm just tired of always facing the same old problems that are easy to fix. This problem is a few minutes of coding away from perfection.
I did. I just didn't provide irrelevant information.
I don't need the kind of help you are trying to force on me. I'd just like this to get to the devs, with very little hope of being even read, and a lot less hope of being even understood. And it's quite frustrating.
Look, My first computer was an Amstrad CPC 6128, and I learned to program basic on it. And when I was 14, I had a try with it in assembler. I had a PC when windows was just a bad interface for Office, and I played games when most of them required to edit config.sys and autoexec.bat to work. All my life, the only people I've met or heard about around me that where better than me where professionnals in the particular field. I even programmed a bomberman with turbo C++ for MS-DOS back in the days because visual C++ was so buggy it couldn't take it.
And you come at me explaining a game with a 3D complexity not even on par with 2004 Half Life 2 might give problems on a top of the line 2014 dektop gaming computer bought used from a professional computer technician gamer who chose and built it for himself. And then you add I'm ignorant and dunning-krugger effected, without knowing anything about me. do you understand how annoying that is?
If I had any lag in any of these games, I would have tended to these lags first.
Now, if you want to diagnose me, I also happen to be quite knowledgeable in psychology. Do you know what a projection is? It's when you describe yourself when speaking about someone else. Do you know what superiority complex symptoms are? You might want to check on those.
Maybe it is unity. But having dabbled with it at some point, I'm quite confident you can easily work around it. Although Unity is known for ludicrous holes, badly engineered stuff and other bugs that some of its components have suffered for years. Unity games still cannot access some of my keyboard keys, and accentuated characters are still seen as semi colons and other punctuation symbols. So, maybe they can't.