Pathfinder: Kingmaker

Pathfinder: Kingmaker

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[FR] Edrïn Feb 20, 2020 @ 1:01am
Misclicks
I am quite annoyed by the fact that, maybe one in 10 clics on things like portraits and quickbar icons is a misclic. Because the game thinks you wanted to drag and drop, and the cursor moved half a pixel between pressing and releasing. So I think I asked for Amiri to attack that monster, and I have octavia cancelling her spell to go in melee instead. Then I think I started an "inspire courage" song, and in fact have no buff.
Seriously, so many games have this simple problem, how comes it even exists, how come no one seem to speak about this? It's just a matter of either leaving 10 pixels of margin (no one ever drag and drop 10 pixels) or waiting 0.3 seconds before enabling drag and drop (no one is that fast to drag and drop) or both.
Another very tiresome thing no one speaks about is the constant need to swith between range and melee weapons at the begining and end of every enocunter, for each melee caracter. Why can't we do this automatically, or at least have to click once instead of three times for each character?
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Showing 1-15 of 35 comments
Notabot187 Feb 21, 2020 @ 6:01am 
I've never had this problem. Hell I don't even switch weapons mid combat. Are you playing it on mute? Because when inspiration triggers music plays.
areamanplaysgame Feb 21, 2020 @ 8:39am 
Originally posted by FR Edrïn:
I am quite annoyed by the fact that, maybe one in 10 clics on things like portraits and quickbar icons is a misclic. Because the game thinks you wanted to drag and drop, and the cursor moved half a pixel between pressing and releasing. So I think I asked for Amiri to attack that monster, and I have octavia cancelling her spell to go in melee instead. Then I think I started an "inspire courage" song, and in fact have no buff.
Seriously, so many games have this simple problem, how comes it even exists, how come no one seem to speak about this? It's just a matter of either leaving 10 pixels of margin (no one ever drag and drop 10 pixels) or waiting 0.3 seconds before enabling drag and drop (no one is that fast to drag and drop) or both.

If you're having this problem in multiple games, maybe the problem is actually with your mouse settings or the way you click. I've not had this issue in any game that I can remember. What kind of mouse are you using?
[FR] Edrïn Feb 23, 2020 @ 7:29am 
Originally posted by Notabot187:
I've never had this problem. Hell I don't even switch weapons mid combat. Are you playing it on mute? Because when inspiration triggers music plays.
You don't start most combats by a free shot from the whole party? How strange. Don't you ever switch to melee when your archer get attacked? How come? I have no idea what the connection might be with the music, but no, I don't play on mute.



Originally posted by areamanplaysgame:
Originally posted by FR Edrïn:
What kind of mouse are you using?
I've used many mouses and often had it. The problem is not with the mouse, it's with the choices of the programmers to not allow some margin, although it's basic ergonomy. Maybe you are especially accurate, or maybe you have one of those mice requiring to move it one centimeter for every pixel, but I can't stand those.
kaymarciy Feb 23, 2020 @ 7:36am 
Originally posted by FR Edrïn:
Don't you ever switch to melee when your archer get attacked?
Out of curiosity, why would you ever do that if you can simply take the Point-Blank Mastery? Or simply avoid being engaged into melee with your ranged characters. (Let's leave aside the Empty Quiver style and Stabbing Shot from PnP).
Last edited by kaymarciy; Feb 23, 2020 @ 7:38am
[FR] Edrïn Feb 23, 2020 @ 7:44am 
Because in most games (I didn't check this one), and probably in real life too, it's easier to parry with a melee weapon than with a bow or crossbow, and because they don't allow for the use of a shield, to avoid attacks of opportunity, and finally because you need to get high enough in level to get the point blank mastery, while there are many other great feats to get.
If I can choose, of course I avoid my ranged characters to be melee'd but it's not always possible.
Mielikki Kettu Feb 23, 2020 @ 7:50am 
Few possibilites, your mouse is at fault, your CPU is at fault, your system is at fault, your HDD is at fault, your reaction time is at fault.

I had similar issue only when I got forced to use cheap mouse due to old one malfunctioning. If it happens in more games then just this one and people tend not to even mention it in this (or other games as well?) then problem most likely lay somewhere with you or your computer. Simple really.
Aria Athena Feb 23, 2020 @ 8:18am 
I have similar issues and in my case it's because the game is cpu heavy and the more you progress the worse it gets. Thus sometimes it lags, resulting in missclicks. This becomes worse combined with the fact that the characters tend to occupy waaay more space than they should, it's like they also claim the aerial space surrounding them.
Notabot187 Feb 23, 2020 @ 8:37am 
Originally posted by FR Edrïn:
Originally posted by Notabot187:
I've never had this problem. Hell I don't even switch weapons mid combat. Are you playing it on mute? Because when inspiration triggers music plays.
You don't start most combats by a free shot from the whole party? How strange. Don't you ever switch to melee when your archer get attacked? How come? I have no idea what the connection might be with the music, but no, I don't play on mute.

I generally auto pause at the start of combat and give charge orders to my front line characters. I generally don't allow my archers to get into melee.

When you trigger inspiration a sound of dying bagpipes plays. if you don't hear that, it didn't trigger.
[FR] Edrïn Feb 23, 2020 @ 12:36pm 
Originally posted by Fox:
Few possibilites, your mouse is at fault, your CPU is at fault, your system is at fault, your HDD is at fault, your reaction time is at fault.
Please, read the answers before losing your time answering… The devs are at "fault". I'm not sure if the responsability lies with a UI programmer or the QA but pointing fingers is not going to make anything better. I would just like them to fix it…

Originally posted by Aria Athena:
it's because the game is cpu heavy […] it lags,
I've got no lag. Just test it. Click, hold and move a pixel away, it starts dragging. That's not a bug, it's an oversight. But true, lagging can cause such problems, I've seen it too in other games.
I wonder what could cause lagging in such a game. Unless you play on a very slow rig, or maybe the end games includes battles with many characters on the screen, you might actually have a problem on your computer, maybe the HD.

Originally posted by Notabot187:
[
When you trigger inspiration a sound of dying bagpipes plays.
OK, I understand now. The thing is, there is a delay between the moment you click and the moment the sound plays. I replaced the Lizy by the human priest, anyway.
areamanplaysgame Feb 23, 2020 @ 1:24pm 
Originally posted by FR Edrïn:
I've used many mouses and often had it. The problem is not with the mouse, it's with the choices of the programmers to not allow some margin, although it's basic ergonomy. Maybe you are especially accurate, or maybe you have one of those mice requiring to move it one centimeter for every pixel, but I can't stand those.

No. I use a Logitech gaming mouse. I had a cheap, crappy gaming mouse before that and never had that issue in any game that I can recall.

Maybe you have some experience programming games. I don't know. But the fact that you're having interface problems with multiple games that nobody else seems to have, and your solution is to blame programmers, seems odd to me.
Last edited by areamanplaysgame; Feb 25, 2020 @ 6:42am
Mielikki Kettu Feb 23, 2020 @ 2:23pm 
Maybe instead of being uncooperative and "pointing fingers" at devs... how about you actually tell what prehistoric CPU you have? You know, its why I have listed that it might be culprit... because its highly possible. When game (any game) is too heavy for your CPU such behavior will happen... its why no one talk about it... because its not fault of the developers. Simple, isn't it?

To make it short: tell us what your computer is, tell what your accessories are... so people will be able to actually help you. So far it looks like you try to "show how bad developers are", you didn't provide basic information in such case and act like freaking smartass... if you do not want help don't tell others who try to help you how wrong they are. I have experienced once such smartie like you and guess what? He was wrong at the end (at least he could see past his initial ignorance ... sure after two weeks but he still managed to find out about it).

By the by, what you experience is Dunning-Kruger effect, otherwise you wouldn't be here claiming to know everything... As you know, you have even explained it to us yourself:
Originally posted by FR Edrïn:
Seriously, so many games have this simple problem, how comes it even exists, how come no one seem to speak about this?
EDIT: What CPU which is too weak causes in games is usually either full blown lags (for example Hitman) or ... input lag ... which is what you experience, the 2nd option happen when your CPU is not good enough but also not so bad that it will cause FPS shortage. It still need to compute your entire system and everything you do on it (including moving your mouse or talking via microphone... hopefully you learn something here).
Last edited by Mielikki Kettu; Feb 23, 2020 @ 2:26pm
Babbles Feb 23, 2020 @ 5:15pm 
It is just Unity doing its thing - other games like the Shadowrun series also have this issue. Rapid clicking on icons will inevitably lead to clicking 'through' the icons.

Unless you can afford 1 million to gift Unreal Suite to the devs you will just have to deal with it :)
Last edited by Babbles; Feb 23, 2020 @ 5:16pm
Mielikki Kettu Feb 23, 2020 @ 5:20pm 
Originally posted by Babbles:
It is just Unity doing its thing - other games like the Shadowrun series also have this issue. Rapid clicking on icons will inevitably lead to clicking 'through' the icons.

Unless you can afford 1 million to gift Unreal Suite to the devs you will just have to deal with it :)
Well, I've played a lot of unity games through the ages and ... honestly speaking, never noticed it. (and no, I still did not notice it, it is just non existant) Perhaps unity does use more CPU then other engines, would make sense if you ask me.

Other then that, Unreal Engine is actually free to use just as unity is. If I am not wrong, if you release the game on Epic Store its 5% fee, on other platforms it might be higher.
Aria Athena Feb 23, 2020 @ 5:46pm 
Originally posted by FR Edrïn:
Originally posted by Aria Athena:
it's because the game is cpu heavy […] it lags,
I've got no lag. Just test it. Click, hold and move a pixel away, it starts dragging. That's not a bug, it's an oversight. But true, lagging can cause such problems, I've seen it too in other games.
I wonder what could cause lagging in such a game. Unless you play on a very slow rig, or maybe the end games includes battles with many characters on the screen, you might actually have a problem on your computer, maybe the HD.

I understand what you mean. I don't have any problems with missclicks exactly, but in many occasions I empty an action bar slot instead of using a spell or skill because I fast click and move instantly, which the game sometimes reads as drag and drop.

My rig is certainly not the best, but it's the game's saves that get bloated. The more you progress, the slower it gets sometimes.
[FR] Edrïn Feb 24, 2020 @ 1:06am 
Originally posted by areamanplaysgame:
But the fact that you're having interface problems with multiple games that nobody else seems to have, and your solution is to blame programmers, seems odd to me.
I suppose people do not care enough to post about it or they do fine with low quality mice. I currently have a logitech G502, and before that, I had logitech laser gaming mice since they started making them. Every time someone take my mouse, they think it's too sensitive. I suppose it's why I’m the only one to report. But I like it sensitive, and some, not all game, give me problems. I had the same with another of humble choice from this month, Warstone TD. For some reason, the dev just deleted my post on their forum…
Or maybe people don't like being attacked by fanboys in half of the replies, too. It seem that for some people, the problem cannot be on the devs' side.

Originally posted by Fox:
When game (any game) is too heavy for your CPU such behavior will happen...
It's not like it's the new Crisis we are speaking about here, you know? I'm not playing it on an IPad 1 either. If it really was a computer power problem, I would call it an optimization problem anyway.

Originally posted by Fox:
So far it looks like you try to "show how bad developers are"
I'm just tired of always facing the same old problems that are easy to fix. This problem is a few minutes of coding away from perfection.
Originally posted by Fox:
you didn't provide basic information
I did. I just didn't provide irrelevant information.
Originally posted by Fox:
if you do not want help don't tell others who try to help you how wrong they are.
I don't need the kind of help you are trying to force on me. I'd just like this to get to the devs, with very little hope of being even read, and a lot less hope of being even understood. And it's quite frustrating.
Originally posted by Fox:
I have experienced once such smartie like you and guess what? He was wrong at the end (at least he could see past his initial ignorance ... sure after two weeks but he still managed to find out about it).
Look, My first computer was an Amstrad CPC 6128, and I learned to program basic on it. And when I was 14, I had a try with it in assembler. I had a PC when windows was just a bad interface for Office, and I played games when most of them required to edit config.sys and autoexec.bat to work. All my life, the only people I've met or heard about around me that where better than me where professionnals in the particular field. I even programmed a bomberman with turbo C++ for MS-DOS back in the days because visual C++ was so buggy it couldn't take it.
And you come at me explaining a game with a 3D complexity not even on par with 2004 Half Life 2 might give problems on a top of the line 2014 dektop gaming computer bought used from a professional computer technician gamer who chose and built it for himself. And then you add I'm ignorant and dunning-krugger effected, without knowing anything about me. do you understand how annoying that is?
If I had any lag in any of these games, I would have tended to these lags first.
Now, if you want to diagnose me, I also happen to be quite knowledgeable in psychology. Do you know what a projection is? It's when you describe yourself when speaking about someone else. Do you know what superiority complex symptoms are? You might want to check on those.


Originally posted by Babbles:
It is just Unity doing its thing […]Rapid clicking on icons will inevitably lead to clicking 'through' the icons.
Maybe it is unity. But having dabbled with it at some point, I'm quite confident you can easily work around it. Although Unity is known for ludicrous holes, badly engineered stuff and other bugs that some of its components have suffered for years. Unity games still cannot access some of my keyboard keys, and accentuated characters are still seen as semi colons and other punctuation symbols. So, maybe they can't.


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Date Posted: Feb 20, 2020 @ 1:01am
Posts: 35