Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Ariakas6 Feb 7, 2020 @ 1:02am
Damage dealing Sorcerer
I am playing melee Inquisitor at level 8. I want to respec into a spell caster damage dealer. Does it work? Because there are a lot of fights and i am not sure if your limited spells will be enough to deal with them.
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Showing 1-4 of 4 comments
Orange Feb 7, 2020 @ 3:04am 
You'll find yourself resting a lot more to replenish spells if you use them for every fight, but yes it works
ppaladin123 Feb 7, 2020 @ 4:39am 
just make sure to take spell penetration and greater spell penetration. After level 9-10 the enemies get increreasing spell resistance and it will otherwise be hard to land any hits.
nshawmc Feb 15, 2020 @ 2:12pm 
I suggest using the Craft Magic Items mod. Change the settings to what you think is fair or works best for the cost and you can spend gold to craft wands if one of your characters has the craft wands feat. (wizards are best since they know the most spells)

This mod adds another layer to the game of strategy, gold dump, and choices when you fight - do you use the wand charge or not waste it since it costs gold.

I personally play with extremely higher enemy health using a mod so spellcasters fall behind without lots of rests so i am using wand crafting as an option in my mod version.

I think most people just rest after every fight because rations are so cheap and it only takes 1 hour to recharge all abilities/spells that this is easy to do. However i find rations overpowered and this method to be worse than my moded methods even if it's technically part of the game to use rations.
Last edited by nshawmc; Feb 15, 2020 @ 2:17pm
Morgian Feb 15, 2020 @ 6:34pm 
Since a melee sorcerer is about the weakest build there is (BAB 10 class without damage mechanic says it all) it can only get better ;)

Sorcerer works fine, I usually spec mine for evocation. Since the fey became immune to cold and a lot have evasion (I don't know if that came from difficulty or a patch since I did not play for months) other spell types look more inviting though. Aside from the evasion problem, the amulet and robe you can get add each +1/die of damage to elemental spells, and one hat adds +1/die to cold spells. I usually add the robe and amulet (and drop the hat for a mental enhancer) which makes AE spells pretty useful.
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Date Posted: Feb 7, 2020 @ 1:02am
Posts: 4