Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Opposition schools are solid. Get Divination as opposition over necromancy if that is available here. (Dont have all the combinations memorized).
Either way as long as your opposition schools are NOT conjuration or illusion youre good.
Spell focus and greater focus are excellent as is "heighten" metamagic. Those increase spell DC for CC spells. (DC = basically difficulty to resist)
Grab stinking cloud at rank 3. Use heighten metamagic on it. Its one of the best CC spells in the game. Make sure to cast delay poison communal on your party before fighting inside your stinking cloud.
Getting grease at level 1 is great. One of the best spells early. Same thing as stinking loud - DC based. Just dont walk into it. Grease makes the early game on unfair a lot easier.
@harder early game - use that spell. It solves a lot of problems.
Dont waste spellslots on spells that use to-hit. They are not worth using. Your casters should solve problems with CC, AoE and enemies that are too hard to hit. Enemies that you can hit can easily be disposed of by your weapon classes.
As for your build, fear not, conjuration isn't just good it's great. Conjuration is easily at the top end of spell schools. It has good spells that target all 3 saves for both damage and CC and summoned creatures can really help to swarm and kill some enemies or to just put some fodder out. The 8th level teleport is also great to have in case your character gets into a bad spot. Necromancy and enchantment are fine to give up.
Spell Focus and Greater Spell Focus are always great picks for spells you intend on using and since they're requirements for Augment Summoning and Superior Summoning which are both fantastic feats for summon spells you're even better off picking them.
As far as persuasion checks, you're going to have some that only you can roll for so putting a few points into charisma and pumping skill points into it won't hurt. Being a high intelligence class you should have a decent amount of skill points to spend as well. Usually when checks are made however the game just chooses your highest stat character for the check so your wizard probably won't always be the one making them. However there are times when you get to pick who is making a check as well.
Some good spells to use would be the pit spells and glitterdust. They target different saves, reflex and will respectively, and are great crowd control spells and the pit spells can be good for causing damage as well.
I'd really recommend playing with mods that add in a lot of missing spells from the table top, and turn based mode allows you to take advantage of pathfinders tactical battles better, as well as allowing 5" steps. One of the mods also changes Web spell to be conjuration as it should be, not a transmutation spell.
Anything to boost your conjuration spell dc is good.
Yeah starting levels for casters involves staying at range and staying alive. The real fun comes later, again why mods are important as they really flesh out the way the game should be played.
Get superior summoning if you ever plan on casting spells that summon more than 1 creature/cast. It won't matter until higher level, so no need to take it until later.
Spell specialization can be useful. Also, it lets you switch the spell every level.
(Must have spell focus in the spell school to pick a spell.)
You should pick Necro or Illusion as a secondary school for the insta-kill spells. Animate Dead is great for reinforcement/shield and Weird works great at cleaning mobs.
https://www.youtube.com/watch?v=gmAub3iRWaU