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At your capitol: You can do pretty much anything, including meeting with advisors and visitors.
At a town which is not your capitol: You can't meet with people, but can stsrt work on any project, problem, or opportunity. (Including things like rank upgrades and territory claims, which take your baron/ess out of play for two weeks.)
Anywhere in your claimed territory: You can start work on most issues, but not on things that take your baron/ess out of play.
The thing I didn't know until recently is the "any town" level of control.
https://www.nexusmods.com/pathfinderkingmaker/mods/36
It doesn't make any sense because if you can manage your kingdom on the road (presumably via messengers, before you are high enough level to have magic message sending), it should "turn off" when you cross the street.
It detracts from the game experience because it means you're constantly having to backtrack to check the status of events, and/or make sure you don't miss some critical end-of-month one-day-to-fix problem, when you really just want to be exploring. This is doubly true during end-of-chapter events, when you're ping-ponging between the critical story mission and your claimed lands, so you don't get screwed by the random curse event timing.
It's one of many examples of frankly just bad game design, in a game with many other reasonably good elements (eg: music, characters, story, implementation of Pathfinder system, etc.), but also many glaring flaws (open beta "release", pacing, encounter "balance", incomplete companion quests, and so many game design blunders it's kinda astounding).