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Due to the difficulty of the game and the amount of situations where you need to roll a dice, it is probably confirmation bias. You rarely notice all the times where your rolled 15+ while fighting, picking locks, disarming traps or detecting stuff, but you start taking notice when you roll less than 5 several times in a row.
Unless someone runs some empirical tests with several thousands(10.000-100.000) rolls that show otherwise(or the devs saying "yes, we altered the dice"), I would say that it is the fickle nature of the D20.
Skill tests does often seem to fail alot more often than they should, but ♥♥♥♥♥♥ luck streaks can and should happen when your playing with chance.
I notice that Jaethal seems to score 1 or more crits every battle, leading to me to take her toy away as the damned scythe procced aoe negative energy dmg. That talks in favoure of the other end of the scale she only has a chance to crit on a 20 (possibly 19 if the weapon is keen), yet it happens every fight sometimes more than once, since im not scrolling back through the log i cant say she aint just the lucky one and the rest are missing out tho.
Excatly, do keep in mind its kinda common that you get caught up in only noticing the bad rolls..
I searched for this topic because I wanted to see if anyone had done any actual testing on this rather than, like you said, just notice the hard times.
In my own experience, I seem to lean towards "predetermined suck" or at least "established suck" as my hypothesis. Whenever I seem to find an unnatural string of rolling 1's and 2's, I will reload and... get almost the exact same rolls.
During my most recent test, in the DLC dungeon, I have just finished fighting through the goblins and spiders and then stumbled upon a room with a trap on the floor. No biggie. My rogue rolls a Nat 1 and biffs the trap disarm, gets the whole party nuked with a chain lightning spell. I reload. The DC for the trap was not very high and I'm using Octavia as my rogue, who has a very respectable modifier to Trickery. She rolls a Natural 1 again. The party, holding up down the hall this time, still gets nuked with the Chain Lightning. I reload. She rolled a 2, failing the trap disarm. I try again, she rolls another Natural 1 and the party, standing at the second pair of double doors down the hall, gets nuked with Chain Lightning.
This goes on for seven reloads. She would miss the trap disarm roll and then biff with a natural 1 or would just flat out start the reload with a natural 1. I've played D20 tabletop for decades and it is truly a rare thing when two or three natural 1's or 20's come up in a row. On a perfectly balanced 20-sided die, any number has a 5% chance of being rolled. If you roll a natural 1, it happens. A second one is comical, because it's 5% of 5%, or 0.05% chance. A third one is worthy of taking a pic of and showing it to your nerdy friends who would understand the astronomical chance of rolling three in a row. 0.0005% chance, if you're wondering. It can happen, sure, and it does. But it's historic and not something that should be happening SEVERAL times in a single play session.
It's almost like we are playing under a DM who gets upset that the party is doing so well against his bad guys so he starts fudging a few dice rolls to make us hurt.
This is further believable because the VERY NEXT ROOM after the whole fiasco with the Trap Who Shall Not Be Disarmed, my party, who had been doing very well against the goblins and spiders met their doom as two 12HD Movanic Devas, two 15HD Satyr archers and the Wandering Traveler said hello. Half of my party had just hit level 6.
I can almost hear some nerdy, spiteful DM laughing as he squeaks out, "Make a reflex save vs my Flamestrike!!"
I've probably answered on every thread, heh, so why not continue :)
There are 2 problems with a pseudo-random number generator: long sequences of low roll followed by long sequences of high rolls 1,1,3,4,6,3,8,4, then 17,20,20,19,14,17 or every roll has a diametric follow up - 1,19, 3,16, 11, 5, 18. The trick is to balance these effects, hence 'pseudo random'.
I would like to say this game seems a bit biased towards the sequences, hence you thinking you are getting 'unlucky rolls' some of the time.
However I personally think it is just biased against the player, on purpose, as an aspect of the sadistic game balance theory some developers use (Owlcat have even left jokes around the internet about this).
After 800+ hours, several runs through Varnhold Vanishing, I simply see the enemies getting a lot more 19s than the player. VV is a good test for this as you generally fight the same or fewer enemies than the 6 in the players team (big slow hard hitting cyclopse). 6 PCs with 19, 17 or even (one one or two) 15 crit ranges get a similar number of crits as teams of 4 or 5 19 crit range cyclopse.
I kinda feel it necessary to abuse save/load to play this game. You lose trap rolls and miss exp and take damage, you lose a chest roll and don't get important loot, you don't succeed at a kingdom roll and your kingdom falls behind. Maybe I wouldn't so fanatically save-dance but you just get punished hard for fails. And this is after having specialized characters to deal with things like trickery. So I do it, and just deal with the minute or even several minutes or so of ♥♥♥♥♥♥ rolls and several reloads just to get a success to progress at my game.