Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Jekko Nov 10, 2018 @ 4:07pm
Compulsion/Enchantment spells
How useful are these spells? I remeber back in nwn that while sounding awesome this school was utter trash, most of the enemies were immune to it. What is their state in Kingmaker?
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wendigo211 Nov 10, 2018 @ 4:13pm 
On the brightside, there are fewer enemies with an outright immunity than in NWN or NWN2 (unfortunately this also means that a lot of buffs that gave you immunity in D&D just give you a save bonus in this game).

However, they're worse in Pathfinder because enemies get to save every round to resist the effects of most of them. Meaning, even if you do get lucky enough to land one, odds are the enemy will escape its effect in the next round or two. There are a couple of good ones, but for the most part they aren't worth focusing in.
Sevitan Nov 10, 2018 @ 4:18pm 
In addition, it really depends on the difficulty level you are playing at. Enemies get a ton of bonuses on higher difficulties, making you spells even worse.
Shadenuat Nov 10, 2018 @ 4:39pm 
It's bad.

Out of tutorial you can already meet enemies of level 5 (for example, whole Temple of Elk is level 5) so you can end up having nothing.

Then, I don't know how correct it is to Pathfinder rules, but, like, all Fey are immune to Compulsion at least (even level 1 Mites). I thought Fey just maybe get +4 against Mind Affecting and their immunities vary depending on their class, but seems like it's worse than that.

Half of starting area (Sycamore) are fey and insects who are immune to pretty much all Enchantment and partially, Illusion. And it only gets worse.

I almost got GGWP at level 2 by running into 4 skeletons on the road lol.

So, Enchantment ends up as a school which works 90% of 50% of the time. And your specialization slots/low level spells will eventually be completely obsolete. Enemy HD also progresses quicker than you think, a lot of enemies have extra Class levels on top of basic ones so something like "put 10 hd of enemies to sleep" will quickly mean "put 1 enemy to sleep".

When it works, it works of course, but eh. The saving grace there is Serpentine Sorcerer. They're either bugged or work as intended, but they seem to be able to use Enchant on lots of things, not just regular animals.

It's not that you should skip these spells (Confusion is nice), but playing actual Enchanter (meaning your 1, or 2 if you're Thassilonian Wizard spell slots are reserved for Enchantment spells) is trouble.
Last edited by Shadenuat; Nov 10, 2018 @ 4:57pm
Morgian Nov 11, 2018 @ 12:53am 
Many compulsion spells are missing, there is no charm person, charm monster, mass charm, command or suggestion; only dominate person is there from that family. Hideous laughter, confusion, and song of discord, and the two pattern spells are there, as well as mindfog. The various spells that hold an enemy are as bad as they can be, granting a save every round.
As usual, no deal with undead and constructs and others without an INT score, of which there are some around. Fey, the main enemy, are not immune to enchantments, but will is a good save for them, and many have high WIS to boot. Besides, the fey casters have often their buffs on, which can grant further protection.
Shadenuat Nov 11, 2018 @ 7:04am 
Also what he said. There is lack of spells, and that's with Evocation in beta getting their own paralyze spell (Ice Prison).

I think someone at Owlcats is a big fan of fireballs and Lina Inverse.
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Date Posted: Nov 10, 2018 @ 4:07pm
Posts: 5