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Disarming Strike (6th level) lets you deal damage when you successfully disarm an opponent (normally you would deal no damage with a disarm attempt). This is mostly pointless, but if you can do it successfully, disarming your opponent can make some fights much easier.
Steel Net (8th level) reduces the attack penalty for fighting defensively by 2 and increases the dodge bonus by 2 (basically to -2 attack/+4 AC instead of -4 attack/+2 AC).
Counterattack (10th level) lets you make an opportunity attack when an opponent hits you with a melee attack as long as they're within your reach. This pairs extremely well with Combat Reflexes.
Actually, Defensive Parry, Steel Net and Counterattack replace the entire Armor Training feature of the Fighter.
Disarming Strike only the first Weapon Training.
I don't know why the three bonus combat feats are removed O_o
That bit's referring to all of the Archetype's abilities (presumably done that way to save page space and not be reprinting the same sentence in each ability).