Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Altheahill Nov 6, 2018 @ 9:35pm
Recommed build for beginner?
I am quite inexperienced in this type of game, and I am hoping if anyone can provide some easy build for beginners.
I am hoping to play as pure fighter and I am uncertain how I should build my character.
(I am hoping to play as a fighter with sword and shield)
I heard fighter and barbarians are beginner friendly, but I really do wish I have some build to look and learn from.
Originally posted by Biggie:
I have played every character and completed the game a few times.

If you dont mind being a little bit slow in walking speed, Paladin is by far the best to get you through alot of stuff simply cause of their ability to have massive saves, heal your wounds, and cleanse your statuses with lay on hands.

if Paladin : Hospitalier. Or Ranged Paladin. The Ranged paladin is better then ranger 100%.
Hospitalier lack some smite evil but you will hardly ever use smite evil in the game apart from on bosses and as such even if you had ONE smite evlil it would be more then enough for 80% of the game. Hospitalier Paladin is immensly strong.

Barbarian Invulnerable rager. Dont fall for the hulk its bad. We play barbarian for their movement speed and damage reduction : Invlulnerable rager simply wont take much damage due to it.

Any pet class : Pets are just immensly strong in the game : Inquisitor Hunts master is one of the best classes in game, they are also skill monkeys which is very handy for you.
The monster tactician is also good but hunts master is just straight up better (if you actually played the game you would know this without arguing)

Skills : Some skills are very important some are less. The following skills you must have in your party, not all but together. Meaning when you roll a skill you roll with the party member who have highest in required skill.

-Trickery and Perception : Must have skills, most important two skills in game by far.

-Nature : For Hunting food and there are alot of nature lore rolls in the game.

-Stealth : To hide your camp when resting (you dont need alot here)

-Arcana : To identify your loot and there are some immense arcana lore rolls in the game

-Persuassion :Arguably the 2nd most important skill after Trickery/perception that is bound to 1st

-Athletics & Mobility : Important skills as you simply wont be able to get to some places in the game unless you make the skill roll. Pump these two with Amira and your good to go. or whoever else your using but one or two need to have both of these maxed out.

Thats about it for the important skills to cover.

Further about classes : most classes works in normal mode but you need to think down the line and it will be tough.
Never make a pure healer, or cleric, you got two from companions no need for a 3rd.

Fighters are straight up strong, 2h fighter is immense.
Barbarians are great
Magus are a great class, teh sword saint is god like when coupled with duelist or just alone.

Paladins and Magus gets buffs to their weapons from abilities making them do redicilous damage while being a team player.

Personally : Pick paladin, inquisitor or magus and you cant go wrong. Both are classes that are great even on harder modes and they complement any party superbly well.
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Showing 16-23 of 23 comments
mattwinfield Nov 7, 2018 @ 8:59pm 
Originally posted by Babbles:
For some strange reason, the Wild Hunt target Alchemists like the plague - they will relentlessly cross an entire map to *hunt* one down.
I'd be fine with that because my alchemist is my main tank. Those amount of feats + sneak attack are rediculously OP.
Strempacz Nov 9, 2018 @ 4:03am 
For beginning take Hedwirg. For companions: Valerie, Reg, Octavia, Linzi, Tristian. After you take self buffing feats for Hedwirg and Valerie - take team ones and enjoy. Reg>DD and Octavia>AT, the rest pure. This team will let you pass all skill checs also if you distribute them corectly.
Last edited by Strempacz; Nov 9, 2018 @ 4:05am
Gregorovitch Nov 9, 2018 @ 4:24am 
IMO the best class to choose depends on which priest you want to use in your party (assuming you want to play with the story companions). One piest is better at healing etc but can't fight in melee at all and the other is less good on the spell front but can make a servicable front line melee/tank and suffices on the healing/buffing front.

You omnly get one out-and-out tank story companion in the game and you really need two, this is why this is an important decision.

If you want to play with the former you are better off as a martial class that can tank well. If you want to play with the latter you can more easily choose a ranged/pure caster class. There are ample DPS martial or hybrid martial/magic story companions available. This is based on "standard" class archetypes.

Ther are of course a number of exotic class options in this game that will muddy this decision but if you are a noob you may not know how to build and fight them effectively.
Last edited by Gregorovitch; Nov 9, 2018 @ 4:30am
Slap Happy Pappy Nov 9, 2018 @ 7:32am 
Just go fighter archer for EZ mode. Stick to the fighter subtype.

Get all the archery and weapon feats.
corisai Nov 9, 2018 @ 7:40am 
Originally posted by Slap Happy Pappy:
Just go fighter archer for EZ mode. Stick to the fighter subtype.

Get all the archery and weapon feats.

Ranger is far better then fighter.

True, you will need to manage spells - but there will be a really few of them. Pick only ones that buffing your archery - and you're set.

Pick your enemies : fey are mandatory, undead are nice pick, magical animals are nice start (or giants).

Companion (pick leopard or smilodon) = you can set him on auto and it will be fine (just don't forget to pick advanced companion feat).
Last edited by corisai; Nov 9, 2018 @ 7:41am
Slap Happy Pappy Nov 9, 2018 @ 8:23am 
Originally posted by corisai:
Originally posted by Slap Happy Pappy:
Just go fighter archer for EZ mode. Stick to the fighter subtype.

Get all the archery and weapon feats.

Ranger is far better then fighter.

True, you will need to manage spells - but there will be a really few of them. Pick only ones that buffing your archery - and you're set.

Pick your enemies : fey are mandatory, undead are nice pick, magical animals are nice start (or giants).

Companion (pick leopard or smilodon) = you can set him on auto and it will be fine (just don't forget to pick advanced companion feat).

I went for a "beginner" recommendation, not a min/max.
corisai Nov 9, 2018 @ 8:34am 
Originally posted by Slap Happy Pappy:
I went for a "beginner" recommendation, not a min/max.

For a beginner - Ranger with archery tree picked will at least point on feats that rangers need :)
pascal.difolco Nov 9, 2018 @ 9:05am 
Play a pure Monk, unarmed, it's very effective and pretty cool
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Date Posted: Nov 6, 2018 @ 9:35pm
Posts: 23