Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you pick one of the other archetypes, fire would be the most common choice (for blasting) though air and weather are solid as well.
Air: Give you access to chain lightning and have good synergy with druid.
Animal: A good compromise to get access to 1 extra spell par spell level and a animal companion with -3.
Earth: very weak domain, avoid..
Fire: A good one for extra offensive spells and fire spec druid.
Plant: not good, avoid
Water: nothing special.
Weather: The safe pick, give you access to good abilities and good spells at every spell levels. Probably the best overall.