Pathfinder: Kingmaker

Pathfinder: Kingmaker

View Stats:
Eldritch arcana Sorcerer build
Hi, I am asking for build assistance using the eldritch arcana mod. My goal is to build a blaster mage without trickester/rogue something similar to the pnp blaster cross blooded build. Any assistance would be greatly appreciated.
< >
Showing 1-15 of 17 comments
Eonwe Jan 7, 2020 @ 7:40pm 
Make a cross blooded : orc and dragon (fire themed dragon is probably the best).

Get the relevant feats like spell focus evocation, mage tatoo, maybe perfect spell, spell penetration etc.

Get the amulet of four elements, ambrosial attire, belt of perfect components as soon as possible.

And that's pretty much it, with rods you will be able to nuke like crazy. A grandmaster rod meteor shower or delayed fireball with +4 dmg per dice (or is it +5 ?) is pretty fun to cast.
Last edited by Eonwe; Jan 7, 2020 @ 7:42pm
Naughtydread Jan 7, 2020 @ 7:54pm 
Thanks for the response, am I forced to play a half-orc with this build? Do you or anyone else have any tips and suggestions?
Eonwe Jan 7, 2020 @ 7:55pm 
No you have to take the orc bloodline, but you can play any race you want. Human is a good choice.
It mostly depends what difficulty you play on as to how min maxed you need to be. If you don't play on unfair then just build whatever and enjoy it. Human is a good choice for the extra feat for point blank and then precise shot
Last edited by =[NK]= Col. Jack O'Neil; Jan 7, 2020 @ 11:02pm
ppaladin123 Jan 8, 2020 @ 3:51am 
Human or half-human (orc/elf) is a also good choice in EA because the alternate favored class bonus for sorcerer for humans is to learn a free spell one level lower than the highest the sorcerer can cast. So that is a lot of free spells on class that otherwise has a fairly limited number.
Naughtydread Jan 8, 2020 @ 10:01am 
Thanks for the replys.
Myrryr Jan 8, 2020 @ 10:19am 
You can also drop the crossblooded and just go orc and focus on force spells (specifically battering blast) so you don't have any enemies with any resistance/immunity (notably all the damn trolls in Chap 2 that laugh at your fire).

Pick up signature spell and metamagic adept for battering blast, spell focus/mage's tattoo and at lvl 6 when you get third level spells you're launching two 5d6+5 force damage balls. Free intensify gives you 7d6+7 balls at lvl 10 (14d6+14 total per cast), and at lvl 11 you're launching three 7d6+7 balls.

Then you can pick up the Twin Serpents staff which adds +2 damage per damage die to force spells, boosting you to 7d6+21 per orb launched.

And unlike the fire spells, it works on literally everything ^_^
Eonwe Jan 8, 2020 @ 12:00pm 
Originally posted by Myrryr:
You can also drop the crossblooded and just go orc and focus on force spells (specifically battering blast) so you don't have any enemies with any resistance/immunity (notably all the damn trolls in Chap 2 that laugh at your fire).

Pick up signature spell and metamagic adept for battering blast, spell focus/mage's tattoo and at lvl 6 when you get third level spells you're launching two 5d6+5 force damage balls. Free intensify gives you 7d6+7 balls at lvl 10 (14d6+14 total per cast), and at lvl 11 you're launching three 7d6+7 balls.

Then you can pick up the Twin Serpents staff which adds +2 damage per damage die to force spells, boosting you to 7d6+21 per orb launched.

And unlike the fire spells, it works on literally everything ^_^

I wouldn't do that, their are incredibly strong fire spells coming with eldritch arcana, few enemies have high resistance to fire, and for those who do, there is always the grandmaster rod.

But it's certainly a viable build.

Naughtydread Jan 8, 2020 @ 12:28pm 
What do you guys think about the "Blaster Wizard, first level sorc" build? I don't understand why the guide suggests going into INT and wizard.

https://www.youtube.com/watch?v=eOTVF1Z9Mkc&feature=youtu.be
There's also a wizard archetype for evoker called admixture which is added in - I think a touch of magic - that let's you change the element type of the damaging spell
Eonwe Jan 8, 2020 @ 6:29pm 
Originally posted by Naughtydread:
What do you guys think about the "Blaster Wizard, first level sorc" build? I don't understand why the guide suggests going into INT and wizard.

https://www.youtube.com/watch?v=eOTVF1Z9Mkc&feature=youtu.be

I'm not 100% sure but i think in the latest version of eldritch arcana you get more damage per dice as you advance the bloodlines. You also get to loose the light sensitivity from the orc bloodline so i'd just stay full sorc.
Also if you go wizard i don't think you get access to meteor shower and / or wish.

On the other hand, a wizard doesn't need to spend a full turn to cast a metamagic spell, which is definitely a big bonus.
Naughtydread Jan 9, 2020 @ 6:09am 
@eonwe What would you select if you switched out the wizard levels to sorcerer

This is from Arcane Agents guide on youtube:

"Race: Human Lawful Evil
Class: Crossblooded Sorcerer, Orc, Dragon (Red or Brass)
Favoured Class: Wizard
Str: 10
Dex: 16
Con: 10
Int: 19 (Racial Bonus)
Wis: 10
Cha: 12

Skills: Stealth, Know: Arcana, World, Lore: Nature, Religion, Perception, Trickery,

Level Class Feat
1 Crossblooded Sorcerer Sorcerer Bonus Feat Evocation,
Mage Tattoo, Spell Specialization - Burning Hands,
Bloodline Power - Grow Claws,
Deity Selection Skip,
Magical Trait - Magical Lineage - Fireball,
Regional Trait - Metamagic Master - Fireball

2 Wizard - Thassilonian Specialist Bonus Skill Rank - Perception (all levels)
Hare Familiar, Wrath Evocation, Spell Specialization - Burning Hands
Greater Spell Focus - Evocation
Spells: Burning Hands, Magic Missile, Expeditious Retreat, Reduce Person, True
Strike, Vanish, Ear Piercing Scream,

3 Wizard - Thassilonian Specialist Elemental Focus - Fire, Spell Specialization - Burning
Hands,
Spells: Colour Spray, Flare Burst,

4 Wizard - Thassilonian Specialist Spell Specialization - Burning Arc,
Spells: Burning Arc, Mirror Image,

5 Wizard - Thassilonian Specialist Metamagic - Intensified Spell, Spell Specialization -
Burning Arc,
Spells: Cats Grace, Invisibility,

6 Wizard - Thassilonian Specialist Spell Specialization - Fireball, Greater Elemental Focus -
Fire
Spells: Fireball, Dispacement,

7 Wizard - Thassilonian Specialist Spell Penetration, Spell Specialization - Fireball,
Spells: Haste, Heroism,

8 Wizard - Thassilonian Specialist Spell Specialization - Fireball,
Spells: Dragon's Breath, Greater Invisibility, Wall of Fire,

9 Wizard - Thassilonian Specialist Metamagic - Dazing Spell, Spell Specialization - Fireball,
Spells: Wall of Fire, Fear, (or Phantasmal Killer)

10 Wizard - Thassilonian Specialist Spell Specialization - Fireball,
Spells: Shadow Evocation, Icy Prison,

11 Wizard - Thassilonian Specialist Empower Spell, Spell Specialization - Fireball, Metamagic - Quicken
Spells: Baleful Polymorph, Constricting Coils

12 Wizard - Thassilonian Specialist Spell Specialization - Fireball,
Spells: Chain Lightning, Transformation,

13 Wizard - Thassilonian Specialist Spell Specialization - Fireball, Greater Spell Penetration,
Spells: Heroism Greater, Sirocco,

14 Wizard - Thassilonian Specialist Spell Specialization - Fireball
Spells: Prismatic , Polymorph Greater

15 Wizard - Thassilonian Specialist Spell Perfection - Fireball, Spell Specialization - Fireball,
Spell: Ki Shout, Plague Storm,

16 Wizard - Thassilonian Specialist Spell Specialization - Fireball, Metamagic Elemental Spell - Fire,
Spells: Dragonkind Three, Sunburst,

17 Wizard - Thassilonian Specialist Spell Specialization - Fireball,
Spells: Horrid Wilting, Shadow Evocation Greater,

18 - 20 Thug! Because it's a Liquid build!"
Eonwe Jan 9, 2020 @ 6:36am 
I'm not sure what you're asking. Which spells you should pick ?
Naughtydread Jan 9, 2020 @ 10:14am 
My bad I guess which feats and if you have any spell suggestions.
Eonwe Jan 9, 2020 @ 1:52pm 
Your choices will depend mostly on your party composition.

Important feats would be (greater) spell focus evocation, (greater) spell penetration, spell specialization etc.

I'm not big on metamagic feats as a sorcerer since it increase your casting time, so i make do with rods mostly. I still try and get the selective metamagic feat tho, because it's so powerfull.

As for spell aside from the obvious good fire spells, your selection should include grease, magic missiles, mirror images, stinking cloud, battering blast, tar pit, sirocco, stormbolts etc.

You'll have to decide if you want to use ray spells, which require that you take two more feats and have a decent attack bonus, but some of them are very potent. I personally would forget about them as there are only so many feats available.

You might also have to take stuff like mage armor, enlarge person, invis, heroism etc depending on your party composition.

Unless you wanna play on unfair, you dont need a cookie cutter build, just make sure to take spell penetration at some point mid game as there is nothing worse than having you big nuke do absolutely nothing.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Jan 7, 2020 @ 6:58pm
Posts: 17