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But thanks for the clarification. :P
As far as I'm aware, the following weapons do not have a weapon group in game:
Unarmed, Slingstaff, Throwing Axe, Sai, Kama, Dart, (possibly Nunchuku)
Weapon groups list unarmed and throwing axe, but don't actually give them bonuses...
I found a +2 Corrosive Dart in the Tenebreous Depths at like level 6 (chapter 2, when it first opens). Very helpful for the main quest at that point. I don't know if there are any darts worth using in the endgame.
So pretty much no on the end-game darts.
Maybe you can find random no ability +5, but no silly ones with 10+ points worth of abilities...
You have incorrect information:
Throwing Axe does *NOT* get weapon group bonuses from anything (despite being listed in axes)
Unarmed Strike does *NOT* get weapon group bonuses from anything (despite being listed in both close and natural)
Roll a level 20 fighter and check in game...
(check the actual bonus you get in combat/character sheet, not the description)
This sounds to me like a bug.
You will actually get these bonuses from these weapon groups. They are just not shown in the sheets because of a bug but they will be applied in actual combat as far as I could gather from different threads.
The to hit bonus for Close (on unarmed strikes) does not show up on the character sheet, the damage bonus did, got both in combat.
Natural Weapons gives no bonus at all to unarmed on the character sheet or in combat...
(I had improved unarmed strikes if that matters.)