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I thought the same and boy I was wrong. They apply massive STR damage as a disease and can destroy you in seconds. You either need paladin or blight druid with disease immunity to tank them or use summons and spam aoe as fast as you can. Heal and remove disease helps
mind blank / protection from spells are pretty expensive for what they do, which is only a situational protection against certain magic, and i'm not even sure they'll be useful for endgame encounters
seamantle, dragonkind, etc are only useful for battlemages, not backline casters
polar ray is worse than hellfire, death clutch is worse than gimped up finger of death (which in turn is also worse than hellfire). and i don't get the point of horrid wilting at all.
power words only work on low HD enemies. tranquility allows a per-round will save against nausea. prediction of failure has no save, but is a fairly mild debuff.
shout was nerfed to a 1 round stun, and it's worse than stormbolts on everything (damage, affects allies), except range. so maybe i'll go with stormbolts, since it's half-decent fort-based damage and a bit of stun. unless elder elementals are really good (which i don't think they are)
Get empower and fill lvl 8 with chain lightning/hellfire/disintegrate
In order to not miss rays against powerful enemies you have to combine them with true strike. One true strike is enough for 2 standard casts or one empowered cast, more if you do quickened/extended true strike.
Ray casters have one of the most devastating single target damage outputs in the game.
also, there's a robe that gives +4 to ray attacks.
Casting rays while invisible makes target flat footed. The ray denies target his armor bonus. On a human, this means you just have to hit 10AC.
math wise, yes, many critters also have natural armor, but greater invisibility on octavia spewing scorching rays tends to be... just... devastating. Give it a shot.
i mean i know it works great in practice, except it's my MC who is an AT, and now i also have an extra AT merc (with slightly more optimized stats). because, i fugured, ok AT is a great dps'er, but what could be better than an AT? clearly, two ATs. but i'm only entering Naryssa's house now, and i expect there will be a serious difficulty ramp-up
It should work exactly as you said in theory, but for some reason it works for a fixed amount of time in PKM, despite spell's description. So whatever ray attack you can sneak in during that time will get +20 insight bonus from true strike. Not sure if it's a bug or design choice.
Greater invisibility also works wonders as others mentioned, and both invis and true strike are imho bread and butter spells for any ray caster.