Pathfinder: Kingmaker

Pathfinder: Kingmaker

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Can anyone recommend good guides for multi-classing and kingdom building
Specifically, I am looking for a guide that really digs into the nuances of multi classing and how to successfully accomplish a multi class build.

On the kingdom side, I am really looking for a guide on advisors and on how to build settlements. There is a part of me that wants to put basic buildings in every settlement, but, I am not sure that is really needed. For example, do I really need a shop and an inn everywhere?

Any links would be highly appreciated.

Eve

p.s. I have searched, but, so far, all I have found are very general guides that don't give me enough information. It could be that my google fu is very weak.
Originally posted by Lonesome Wolf:
Can't say anything useful about multiclassing, but regarding city planning I wouldn't bother all too much tbh.
I'd go for the synergies to some degree. Personally I ended up picking buildings for flavor (military/espionage/stability mainly in my case)
But no great master plan behind it.

Sadly buildings don't make that much of a difference in the game, with the ones that bring bonus to event checks being the best/most useful (courthouse/stocks/bulletin board... some of them being alignment restricted) Or you could pick buildings to counter-balance low stats of your kingdom. (espionage/arcane)
While making dedicated city layouts for specific themes (religion/military/trade or the like) is certainly doable and seems intended it is somewhat of a bother to pull it off since it ideally needs years of planning ahead (a list of all the buidlings) and was too much of a bother to me after a while. Although simply rearranging buildings/city layouts later on when your kingdom isn't BP starved anymore is certainly doable.

Also noteworthy is that some region upgrades can be a deciding factor what you wanna do with your villages. Dunsward "Belly of the Lands" or Tors of Levnies (Charon themed upgrade) comes into mind.

I hope that at some points ppl will start doing proper guides again, now that the worst bugs are out of the way. Game definitely deserves it.

EDIT:
https://steamcommunity.com/sharedfiles/filedetails/?id=1534683229
Nice collection of infos and list of availabe advisors is in there.
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Showing 1-14 of 14 comments
Tergon Dec 7, 2018 @ 11:09pm 
Search YouTube , there’s some stuff on specific builds
It'sNòtó.Óver Dec 8, 2018 @ 2:26am 
Did you already play through the game for the first time? If not i highly recommend not doing any multiclass stuff and just build the settlements to keep the main stats fairly even across the board.
Having highly specialized settlements might help, but your first few settlements can easily be jack of all trades settlements to kick things off.
Evangeline_Blue Dec 8, 2018 @ 9:47am 
Tergon, thanks, but, I've checked those out, and they don't really answer a lot of my questions, which, I think, are far more general, and, more specific to generality. (I can do that, it's like wearing high heels.)

It's, I have not finished the game yet, no, so, I do appreciate your recommendation against multiclassing at the present time. As for the settlements, I've been trying to do just that, but, I can't help but feel that I am missing some key piece of the puzzle here, which is why I am trying to find a guide.

Thanks to both of you for your replies! :)
The author of this thread has indicated that this post answers the original topic.
Lonesome Wolf Dec 8, 2018 @ 10:48am 
Can't say anything useful about multiclassing, but regarding city planning I wouldn't bother all too much tbh.
I'd go for the synergies to some degree. Personally I ended up picking buildings for flavor (military/espionage/stability mainly in my case)
But no great master plan behind it.

Sadly buildings don't make that much of a difference in the game, with the ones that bring bonus to event checks being the best/most useful (courthouse/stocks/bulletin board... some of them being alignment restricted) Or you could pick buildings to counter-balance low stats of your kingdom. (espionage/arcane)
While making dedicated city layouts for specific themes (religion/military/trade or the like) is certainly doable and seems intended it is somewhat of a bother to pull it off since it ideally needs years of planning ahead (a list of all the buidlings) and was too much of a bother to me after a while. Although simply rearranging buildings/city layouts later on when your kingdom isn't BP starved anymore is certainly doable.

Also noteworthy is that some region upgrades can be a deciding factor what you wanna do with your villages. Dunsward "Belly of the Lands" or Tors of Levnies (Charon themed upgrade) comes into mind.

I hope that at some points ppl will start doing proper guides again, now that the worst bugs are out of the way. Game definitely deserves it.

EDIT:
https://steamcommunity.com/sharedfiles/filedetails/?id=1534683229
Nice collection of infos and list of availabe advisors is in there.
Last edited by Lonesome Wolf; Dec 8, 2018 @ 12:26pm
Evangeline_Blue Dec 8, 2018 @ 12:42pm 
Lonesome, thanks a lot for giving me some insight, absolutely appreciated. I also appreciate the link. I agree, the game definitely needs guides.
Lonesome Wolf Dec 8, 2018 @ 1:05pm 
CheerZ!
Anytime.
Morgian Dec 8, 2018 @ 1:26pm 
About guides for multiclassing: you can find all information on the Paizo boards for Pathfinder.
Pathfinder Forum [paizo.com]
Evangeline_Blue Dec 9, 2018 @ 7:19am 
Thanks, Morgian!
Mithrals Dec 9, 2018 @ 7:39am 
Making "guide" for multclassing is not as simple as it may first seem.

In general to multiclass well you need exstensive knowledge about all the classes, when they get their different abilities as well as spells and feats.
So I would advice you to spend some time in the character creator and read up on the different classes and start thinking about what synergies they have.
Also read up on wiki, they have a great spell list for the different classes there (https://pathfinderkingmaker.gamepedia.com/Spells). I use that spell list to search www.d20pfsrd.com when I want to know how a spell works

You will be spending a lot of time reading up on rules and theory crafting and probably make a few mistakes as you learn.
Or ofcourse you could be a genius and get everything right every time.

There are some well known things tho.
For instance:
1 level of monk if you have high wisdom gives alot of AC, or scaled fist if you have high charisma.
2 levels of paladin if you are charisma based solves all your saving throw issues.
1 level of vivisectionist gives you a very good buff and access to sneak attack.
3 levels of rogue gives you access to weapon finesse (dex to damage) with dual wielding.
Evangeline_Blue Dec 9, 2018 @ 8:50am 
Mithrals, thanks for your reply. Appreciate the advice and the links. Not looking to make an optimal character, just want to know how multi-classing effects abilities and their usage. Pretty basic stuff, no need for any specifics in terms of abilities and such, just more of, "if class X adopts another class, it loses/gains all abilities of said class until X event." Just trying to find it in one spot. Guess I will have to hit up my Pathfinder books. Bah! Humbug! Assorted other grumbles! :) Seriously, thanks for the input, gives me a good direction to head in.
kaymarciy Dec 9, 2018 @ 8:59am 
Originally posted by Mithrals:
2 levels of paladin if you are charisma based solves all your saving throw issues.
Why not just use the Bestow the Grace of Champion?
kaymarciy Dec 9, 2018 @ 9:04am 
Originally posted by Evangeline_Blue:
Pretty basic stuff, no need for any specifics in terms of abilities and such, just more of, "if class X adopts another class, it loses/gains all abilities of said class until X event."
If any class takes a level in another class, it gains all abilities given to this class (of this level). Identical abilities stack if mentioned. For example, if both classes have 1d6 sneak attack, you'll get 2d6 sneak attack; if both classes have Evasion, you'll get Improved Evasion. Channel Energy, on the other hand, doesn't stack.
Kowalski Dec 9, 2018 @ 9:55am 
Originally posted by Mithrals:
Making "guide" for multclassing is not as simple as it may first seem.

In general to multiclass well you need exstensive knowledge about all the classes, when they get their different abilities as well as spells and feats.
So I would advice you to spend some time in the character creator and read up on the different classes and start thinking about what synergies they have.
Also read up on wiki, they have a great spell list for the different classes there (https://pathfinderkingmaker.gamepedia.com/Spells). I use that spell list to search www.d20pfsrd.com when I want to know how a spell works

You will be spending a lot of time reading up on rules and theory crafting and probably make a few mistakes as you learn.
Or ofcourse you could be a genius and get everything right every time.

There are some well known things tho.
For instance:
1 level of monk if you have high wisdom gives alot of AC, or scaled fist if you have high charisma.
2 levels of paladin if you are charisma based solves all your saving throw issues.
1 level of vivisectionist gives you a very good buff and access to sneak attack.
3 levels of rogue gives you access to weapon finesse (dex to damage) with dual wielding.

I can also mention 1 lvl Warrior (or better aldory swordlord) for any armor+any shield (including tower) + additional combat feat + any non-exotic weapon (+dueling sword for aldory). Nice options for any non-war domain cleric
Last edited by Kowalski; Dec 9, 2018 @ 10:01am
The Infinity Sock Dec 9, 2018 @ 10:00am 
You would think that this game would have some faq's on classes by know it been about over two mouths but if you go on gamefaq their are no guides on classes
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Date Posted: Dec 7, 2018 @ 9:21pm
Posts: 14