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Having highly specialized settlements might help, but your first few settlements can easily be jack of all trades settlements to kick things off.
It's, I have not finished the game yet, no, so, I do appreciate your recommendation against multiclassing at the present time. As for the settlements, I've been trying to do just that, but, I can't help but feel that I am missing some key piece of the puzzle here, which is why I am trying to find a guide.
Thanks to both of you for your replies! :)
I'd go for the synergies to some degree. Personally I ended up picking buildings for flavor (military/espionage/stability mainly in my case)
But no great master plan behind it.
Sadly buildings don't make that much of a difference in the game, with the ones that bring bonus to event checks being the best/most useful (courthouse/stocks/bulletin board... some of them being alignment restricted) Or you could pick buildings to counter-balance low stats of your kingdom. (espionage/arcane)
While making dedicated city layouts for specific themes (religion/military/trade or the like) is certainly doable and seems intended it is somewhat of a bother to pull it off since it ideally needs years of planning ahead (a list of all the buidlings) and was too much of a bother to me after a while. Although simply rearranging buildings/city layouts later on when your kingdom isn't BP starved anymore is certainly doable.
Also noteworthy is that some region upgrades can be a deciding factor what you wanna do with your villages. Dunsward "Belly of the Lands" or Tors of Levnies (Charon themed upgrade) comes into mind.
I hope that at some points ppl will start doing proper guides again, now that the worst bugs are out of the way. Game definitely deserves it.
EDIT:
https://steamcommunity.com/sharedfiles/filedetails/?id=1534683229
Nice collection of infos and list of availabe advisors is in there.
Anytime.
Pathfinder Forum [paizo.com]
In general to multiclass well you need exstensive knowledge about all the classes, when they get their different abilities as well as spells and feats.
So I would advice you to spend some time in the character creator and read up on the different classes and start thinking about what synergies they have.
Also read up on wiki, they have a great spell list for the different classes there (https://pathfinderkingmaker.gamepedia.com/Spells). I use that spell list to search www.d20pfsrd.com when I want to know how a spell works
You will be spending a lot of time reading up on rules and theory crafting and probably make a few mistakes as you learn.
Or ofcourse you could be a genius and get everything right every time.
There are some well known things tho.
For instance:
1 level of monk if you have high wisdom gives alot of AC, or scaled fist if you have high charisma.
2 levels of paladin if you are charisma based solves all your saving throw issues.
1 level of vivisectionist gives you a very good buff and access to sneak attack.
3 levels of rogue gives you access to weapon finesse (dex to damage) with dual wielding.
I can also mention 1 lvl Warrior (or better aldory swordlord) for any armor+any shield (including tower) + additional combat feat + any non-exotic weapon (+dueling sword for aldory). Nice options for any non-war domain cleric