Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Heres an earlier thread about Octavia, maybe you can find your answers there.
Doesnt all these prc's with that much casting power, cut down on players using core classes? I mean why roll a pure wizard anymore? Yes you will lose one cater lvl due to taking a level of rogue, but thats not very much looking at what you gain. And the core class wizard for this game would have to take pbs and precise anyway, due to lack of control spells, and the need to blast alot in a game like this one. PNP would be different I grant you, but still being down only one caster level would mean very few pure wizards in pnp I would think.
I know when pathfinder first came out and tested it, I thought it was basically 3.5 but inflated as if the players got to tweak the rules in their favor. I know my old 3.5 Arcane archer would have killed for 7 more caster levels. Wonder if pathfinder is not as popular as it could be because of this power creep?
- flanks are very easy to get.
- ranged sneak attack can be applied if the target is flanked (in PnP you have to be part of the flank to qualify for sneak attack)
- each ray of a spell deals sneak attack damage (in PnP only one ray may apply sneak attack damage)
In practice, I never see a lot of arcane tricksters in PnP, unless it's part of the character concept for other reasons.
3.5 AT was kind of lame, so I get the desire to buff it for pathfinder. And while I think full spell progression is pretty powerful, if it weren’t for the two things listed above I’m not sure I’d bother with it.
You can do a ranged sneak attack (usually only out to a range of 30') if you are invisible to your target, or your target is flat-footed, or under a variety of other conditions that would deny them a Dex bonus to defense.
In this digital version of the rules, sneak attacks in general are easier to make, and ranged sneak attacks are much easier.
I'm so slow!
It means you have to be considered flanking the target which is very hard to do in PnP from a range, there is basically only a 3rd party feat called "Ranged Flank" with fairly high requirements which allows you to flank someone from a distance.
You can still get sneak attack damage based on the opponent losing their dex bonus, for example by being invisible. Though PnP limits you to a distance of 30 ft for applying sneak damage to ranged attacks as well.