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It's very easy to have the alignment going to Neutral law.
For Neutral Evil/Good anyway it's always been ambiguous in D&D and this game doesn't change it. Cases of clear Neutral Evil/Good choices are rare and hard to setup. Then Neutral tend be more a balance between Good and Evil than anything else.
That is it's more about making as much Good choice than Evil choices, and the game reflect it. As I didn't played Neutral Good/Evil I have no idea what it brings specifically in this game. It's only clear that it would be easy to stick to a Neutral Good/Evil alignment by distributing evenly good and evil choices plus some neutral.
Some of the buildings are bugged; in my LG Kingdom I had options to build thieves guilds and such.
Spy Advisor you get when your Relations reach 60.
For Spy advisor my comment was to get spy level 20 faster, I didn't look at the two other requirements.
EDIT: And it's never reach 60 but 40+ and level III.
But I am less interested in items, more in unique TN dialogue options that change the plot, if there are any.
It's not Pitax, I had it in my LG barony since first city upgrade I believe.
Further staying on the extreme end of law or chaos is also difficult. I feel this is accurate to in universe.