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For Furious, the enhancement bonus on the weapon is increased by 2 while the wielder is raging or under the effects of a Rage spell.
Easy enough!! Thanks!
- Most valuable is an unconditional high bonus (+5 is maximum), because it will always work.
- Speed will add an attack to your full attack at your highest bonus, as if you were hasted (doesn't stack with haste), which is always good to have.
- Keen will double your critical range. Threatening a crit on 17-20 is way better than on 19-20. If you are a dual-wielder, you can get between 6 and 8 attacks per round, which is practically a crit every round at a 20% chance. Combined with outflank and seize the moment you can add attacks to all your melees. Doesn't stack with improved critical.
- Bonus energy damage looks nice, but is usually 1d6 or 2d6, which will be negated by many critters with energy resistance. Holy and negative energy damage have no resistance to them, but the one works only on evil opponents (not as many as you think), and the other only on the living, not undead or constructs.
- Keep an eye out for unique powers, some are really nice. They are typically found on artisan weapons and special loot.