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but in case of it being a result of being poisoned, delay poison works, naturally
as to getting rid of it, apart from what morgian already mentioned, there's also a rogue feat which lets you recover from being nauseated when hitting someone under a certain condition (dunno if it was a crit or something like that)
and considering the mudbowl: as far as i know, once someone from your party gets nauseated you can wait it out (if not in combat already); once it wears off the character is immune against it for a certain while. so you could enter the area, pace back and forth until all of your chars get nauseated and wait for it to wear off before initiating the combat
Any poison that would apply to you during that time does not apply at all (as in you will not get poisoned).
if you are already poisoned you will delay the poisons effect until delay wears off (after that its treated as the normal poison with the respective difficulty roles).
its kinda like an antidote.
Does not work very well if you are already poisoned, but works fine if you apply it preemtively.
The way it is is much better then!