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Goblinworks started to work on it and I was so hyped, but it is taking a long time to realize.. and it doesn't embrace the Pathfinder rule set... It is still in the works, but as I said, a LONG time underway (after 2 years, early enrollment started in 2015 and is still going on) Check it out:
https://goblinworks.com/pathfinder-online/
Latest update:
https://www.goblinworks.com/blog/early-enrollment-v161-release-notes/
Let us have more single player games, which we can save when we want, and which don't require so much time (and drama).
I was an early kickstarter backer for this project and it was one of the most disappointing kickstarters I have ever backed. Had it used the Pathfinder Ruleset it might have been an acceptable product but it can't even do that.
There were other issues where they failed to learn from other games that did the same thing. If you're going to create a game, look at other games that are doing similar and look at their horror stories. Learn from the horror stories and look at how to correct them in a realistic way.
While I do like Paizo, they didn't do their research on the negative aspects of certain things they put into Pathfinder Online.
And yes, I wanted it to succeed, but they made some huge decision decisions that permanently marred the games potential.
I will say MMOs tend to have smoother curves when it comes to progresion though. Classes don’t tend to have huge power jumps, and low level classes tend to feel like their high level counterparts.
And this is coming from someone who doesn’t particularly like MMOs.