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Mind you even if the traveling speed doesn't kill your sanity anymore the loading screens probably will.
I would also suggest an unmodded first playthrough. Its the best game in the world as of right now (not an exaggeration), and you might end up missing out on something truly unique if you start with mods.
1. turn based mod
2. eldrich arcana mod
3. call of the wild mod
4. advanced martial mod
5. craft magic items mod
For anyone into turn-based, I would also recommend the Turn-Based Combat mod.
IMHO everything else should wait until either the game has been played at least once or the game is being updated less often.
Is call of the wild stable? that ones new and I was considering that for my 3rd playthrough or some endless runs.
I usually hate mods with a burning passion because of how clunky they are but this game has a very unique looking modding scene.
Mods add some great elements that should be implemented better in the base game, like toggle interactable world items.
Makes veiw area sooo much better.
Ah bummer. It will be a long while until I start my 3rd playthrough though so maybe then. I am in chapter 2 of my 2nd
I would say some of these are must have
Kingdom resolution - https://www.nexusmods.com/pathfinderkingmaker/mods/36
If you ever make a single mistake on your first turn, pathfinder build can be really gimped by bad first decisions and not understand stuff, okus, retraining is in the PnP, and people saying this could be abused, well anything could be abused if that's how you use it, I don't.
Respec - https://www.nexusmods.com/pathfinderkingmaker/mods/7
The most useful mod wit so many uses. Mostly speed up movement
Bag of Tricks - https://www.nexusmods.com/pathfinderkingmaker/mods/26
Highlight unlearned scrolls - https://www.nexusmods.com/pathfinderkingmaker/mods/111
Set min to 5, max to 30 and global to 35, much better experience.
Camera mod - https://www.nexusmods.com/pathfinderkingmaker/mods/27
Change companion portrait (For one particular companion) - https://www.nexusmods.com/pathfinderkingmaker/mods/92
Visual adjustments - https://www.nexusmods.com/pathfinderkingmaker/mods/35
This really should be implemented because the pet portraits suck in my opinion.
Show me your pets - https://www.nexusmods.com/pathfinderkingmaker/mods/99
I like to craft wands of cure light and other stuff you'd normally do in PnP
Craft Magic Items - https://www.nexusmods.com/pathfinderkingmaker/mods/54
And the amazing turn based mod - https://www.nexusmods.com/pathfinderkingmaker/mods/109
Or if you don't use that, some extra auto pause options.
Pause - https://www.nexusmods.com/pathfinderkingmaker/mods/108
Adds new feats and stuff, added slayer class before owlcat did it
Advanced Martial Arts - https://www.nexusmods.com/pathfinderkingmaker/mods/82
Still new but author fixes the minor issues that pop up amazingly fast - Main thing with this that I don't like is by default it changes some elements, so read the description fully, and it is very easy to turn off features you don't like (If you're horrible non savy let me know what you want to change and I will edit the file for you)
Call of the Wild - https://www.nexusmods.com/pathfinderkingmaker/mods/112
Another amazing mod that adds a bunch of stuff, although I requested a bunch of times for an option to not HAVE to pick 2 traits if your don't want to, especcialy as if you use respec on a companion, they will also have to choose 2 traits. They are just minor buffs, but I like to play fairly.
Eldritch Arcana - https://www.nexusmods.com/pathfinderkingmaker/mods/79
Eldritch Arcana hasn't been supported very well by original author, but this guthib has taken it up (Just download zip, and transfer that file into Unity Mod Manager) - https://github.com/TMPhoenix/pathfinder-mods