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There is also a devil that you can fight in DLC companions quest. And another that you can fight in a quest about Blakemoor grimoire.
And I'm pretty sure there are demonic monsters in the game too, they just aren't exclusively called demons.
But it's not just fey or human enemies in this game. There are also trolls, kobolds, goblins, undead, giants and all sorts of wild monsters.
I disagree about it being cut rate. I kind of like that there is an overall theme to the problems you are facing and the creatures you run into make sense for the areas they are in.
BG2, which is still probably my favorite crpg, sufferer from the opposite problem. Go the Firekraag’s lair, troll cook in one room, vampires in another, human adventurers in yet another, along with elementals, monsteroue huminoids and the dragon himself. All crammed into one not very large space.
The encounters in Pathfinder make sense for their settings.
And to the OP, yes there are several dungeons with powerful undead. There are daemons, which seem to be the neutral evil version of demons (in Pathfinder there are demons, daemons, and devils; chaotic, neutral, and lawful respectively). And there is definitely a dragon.
You must not have played tabletop very much. Encounters with those kinds of powerful enemies are usually meant to be occasional both to increase their meaning and impact and also because constantly dealing with such entities would lead to a dead party quite quickly.
I am a Dungeon Master for my table, and in my last campaign when the party was level 15 one player made a serious misstep with a devil...it cost 3 party members their lives. Only the foolish wish for nonstop encounters with creature that can destroy you easily at any level. They would also lose all of their depth and meaning if they were overly frequent. A good DM knows to pace things well and also to make encounters line up with the campaign so it makes sense.
Don't get me wrong, I like this game a lot so far, but I think its biggest weakness is the Pathfinder setting and rule set; makes me wish somebody would make this game, but out of D&D 4e's core adventure path and rules.