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This not a crap balance but a feature.
You can deduce it, by the fact that you know they are aware of you coming, and by the fact that at least one of them starts the game with a few visual spell effects active.
Plus, to be honest, I've never understood the outrage that some seem to feel that yes, you can meet a few enemies that are rather overleveled at some points of the game. I always found it more weird that you only meet perfectly balanced encounters as you progress, with enemy CR always roughly matching you somehow.
That being said, 28AC at level 5 isn't really overkill, though it makes for a challenging encounter. Your own tank should be better protected than that at that point.
I had pretty high perception, and MMMUULTIPLE quick loads and never once seen the trap :\
Not to mention that they're just sitting in a wholly optional cave.
Fair enough. Still feels embarrassing to have my party defeated by some random rats, "were" or not. I wouldn't mind if it were werewolves or vampires or dragons or something *actually* dangerous.
How do you achieve such a "decently specced party" in this game? I've been asking this very question to myself a lot lately. The party members you meet in the story could not be further away from what I would call "optimized". I've found an option to hire custom characters (I believe; haven't tested yet) but it's really expensive. Respec is only possible with mods as far as I know, please correct me if I'm wrong.
Add on copious bugs and you get even more of a Frankenstein's Monster out of the balance. Last I checked, Ecclesitheurge features still aren't working, and they're an archetype that was released with the game, and a companion archetype on top of that. The last two acts are still horrendously buggy months after release, and the stat inflation present in the game makes that all the worse. This is a game that starts off incredibly strong, but then whimpers and crawls to the finish line, and the balance and bugs are primary culprits, in addition to some questionable decisions toward the end of the game (decisions you made earlier lead to permanent deaths of companions you may have sunk a lot of time and money into at the most critical time to have them... yeah, that seems good. Couldn't kill them earlier or anything and have the drama surrounding it be just as strong, have to wait until the last second when the hardest, and least-balanced, fights are present). The potential here is amazing, but potential unrealized is just as valuable to an end-product as potential that was never there to begin with.
That's kind of my review of the game in a nutshell. It has a lot of potential, but it's akin to an incredibly large diamond 15 miles below the surface: Yeah, sure, it's there, but right now we have no way of really seeing it to fruition, and a lot of small patches scratch at the surface and show earnest care but if the results don't work out, then you still didn't get the diamond, now did you?
If anyone is curious and tries looking it up, my copy of Pathfinder: Kingmaker is on GOG rather than Steam, so you won't find it on this particular account.
In Pnp I have lost 6 seperate parties to were-rats and non to the other were creatures. Were-rats are party killers. Their low cr monsters that absolutly wreck a party and even if you do win, the hard part comes after, you have most likely ended up with an entire party thats infected from just one attack and thats game over.