Pathfinder: Kingmaker

Pathfinder: Kingmaker

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00DeadMonkey Dec 24, 2018 @ 1:52pm
Anyone make a mod yet for level 20+?
Anyone? I know the endless dungon DLC probably will have to but anyone make one in the mean time?
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Showing 1-10 of 10 comments
20 is the level cap in the tabletop version, its not meant to go beyond that
Tanlaus Dec 24, 2018 @ 2:44pm 
Originally posted by The Great Ricktator:
20 is the level cap in the tabletop version, its not meant to go beyond that

On a related note, I feel like that’s one design decision they definitely got right.

Epic levels in d&d always seemed like some kind of weird cheese fest to me. Like a bunch of little kids going “oh yeah?! Well my character can swim up a waterfall!”
Closest thing Pathfinder has to Epic Levels are called Mythic Tiers[aonprd.com] - you don't gain them like levels, though; they're like a separate set of "level-like" tiers you have in addition to your class levels. So you might be a Wizard 10/Archmage 2 (Archmage being one of the Mythic Paths), for example. And gaining Mythic Tiers is tied more to narrative events than an XP bar - so you'd have to face genuine Mythic threats and the like to actually advance your tier and, even then, only at points the GM decides are worthy of such progression.

The sheer power involved in them also kind-of requires that they be written pretty closely into the plot - the only Pathfinder Adventure Path to use them for the players, Wrath of the Righteous has its first part end with an event that grants the party this source of incredible power.
Morgian Dec 24, 2018 @ 3:40pm 
Epic level play is somewhat tricky, especially since you have to design with such powers in mind. You as the writer can forget about locked doors for example (or any other simple device), you have to come up with different challenges than in low levels. I did that with my group for some years, but you run out of good ideas at some point.

Besides that there are no hard rules how play continues past level 20 in Pathfinder, only some suggestions in the DMG. For all practical purposes level 20 is the end.

The mythic rules are a bit on the too-much side in my opinion, although there were many good ideas in the book. They are best implemented in the form of an artifact (e.g. Sauron's Ring) that grants certain selected abilities to the wearer instead of the whole thing, imho.
HTakara Dec 24, 2018 @ 3:48pm 
i don't see a point to go over level 20, it's hard enough to get to level 20, and being level 20, is really OP.
Originally posted by Morgian:
Besides that there are no hard rules how play continues past level 20 in Pathfinder, only some suggestions in the DMG. For all practical purposes level 20 is the end.
... Pathfinder doesn't have a Dungeon Master's Guide. Aside from the term "Dungeon Master" being WotC copyright, Paizo rolled all the stuff that would've been in that book into the core book.

Are those guidelines in the GMing sections of the core book? I don't remember seeing them at all.
The Infinity Sock Dec 24, 2018 @ 4:20pm 
Well i would like to have a dlc that goes over level 20 so long as i get my divine source feat i am happy
00DeadMonkey Dec 24, 2018 @ 4:40pm 
Originally posted by The Great Ricktator:
20 is the level cap in the tabletop version, its not meant to go beyond that
Actually the core book tells you how to go beyond level 20. There is no cap, just math.
Last edited by 00DeadMonkey; Dec 24, 2018 @ 4:40pm
Averagedog Dec 24, 2018 @ 5:24pm 
Anyone here ever play with dnd 3.5 Gestalt Rules? Things get bonkers really quick if you use the gestalt levels for multiclassing purposes. But in my experience, most players that were not min maxers used the gestalt levels to play Races with Racial Hit Dice, ridiculous monster races, or furries that were like LA + 7 with 12 racial hit dice or something.

But yea, having or being able to experience the equivalent of epic levels in pathfinder when they release the endless dungeon would be fun.

Actually, I am hoping that the endless dungeon has a rogue like mode where you start with 2-4 party members you get to create, or randomize for boons or something.
Originally posted by 00DeadMonkey:
Originally posted by The Great Ricktator:
20 is the level cap in the tabletop version, its not meant to go beyond that
Actually the core book tells you how to go beyond level 20. There is no cap, just math.
Those are rough guidelines at best. And would be lacking as there'd be no new abilities/class features/spells, etc for those higher levels.
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Date Posted: Dec 24, 2018 @ 1:52pm
Posts: 10