Pathfinder: Kingmaker

Pathfinder: Kingmaker

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narf03 Dec 22, 2018 @ 4:33pm
How this empower spell work ?
Lets say i have character level 1 caster with the spell burning hands, then i get the feat empower spell, in the spellbook, metamagic, i created this level 3 spell(burning hand + empower) then in the spellbook i can see this level 3 spell, but in the toolbar's spellbook, i unable to see the level 3 spell, just level 0 and 1 spell, what is wrong ?
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Showing 1-8 of 8 comments
JonWoo Dec 22, 2018 @ 4:50pm 
You have to be level 5 to cast 3rd level spells.

Metamagic such as Empower increases the spell level and thus the requirements to cast it. A wizard has to be certain levels to gain new levels of spell slots(as do all casters but this is just an example). 3rd level for 2nd level slots, 5th level for 3rd, 7th level for 4th, ect up to 9th level spells at level 17. You won't be able to cast that empowered burning hands until you have at least 1 3rd level spell slot.
Last edited by JonWoo; Dec 22, 2018 @ 4:51pm
narf03 Dec 22, 2018 @ 4:58pm 
oh then its pretty dumb for me to get empower and maximize spell feat at level 1, created a level 6 spell, that mean i cant use it until level 11, i like the burning hands spell, what options do i have to boost its damage output ? feeling like fighting my enemies with a lighter.
JonWoo Dec 22, 2018 @ 5:06pm 
Originally posted by narf03:
oh then its pretty dumb for me to get empower and maximize spell feat at level 1, created a level 6 spell, that mean i cant use it until level 11, i like the burning hands spell, what options do i have to boost its damage output ? feeling like fighting my enemies with a lighter.
Each level increases its damage by 1d6 up to 5d6 at 5th level. Other than maximize and empower there isn't much to boost it by any decent amount that I can think of. And as far as a 6th level spell slot goes, it's much better used on other things than a maximized and empowered burning hands.
Morgian Dec 22, 2018 @ 6:32pm 
All metamagic feats are more or less useful only after hitting level 9, when you have 5th level slots. The idea is to keep some of your low level spells useful in the later levels.
The odd one out is Heighten Spell. It raises the spell level, which increases the save DC, but more importantly it allows you to fill higher level slots with lower level spells of which you want more copies. Empower and maximize can do that to some extent too, but only with damage spells. I could use Heighten Spell to have more stinking cloud spells on level 4 for example. There is no item providing this feat, so it can be considered as an option. It is more useful to sorcerers (and other spontaneous casters), who can play with their spell slots, when they have all modified versions at their fingertips.

About spellcasters: they are for a while the underdogs when it comes to damage, and in a sense remain so forever. Fighters can dish out like 350 per round in the end, all day long. What casters have over them is area effects and alpha strike spells like hellfire ray. They take a while before they become powerful, so don't expect too much from them for now. Their best spells are buffs for the fighters, since they get never resisted and are pretty good.

If you want a nuker from start, you may want to try a kineticist, since the class can blast away all day long like a fighter swinging his sword, but their AE effects are not as good as a wizards, and they never get close to hellfire ray. They provide a steady gun platform so to speak.
narf03 Dec 23, 2018 @ 1:50am 
I think the game is a bit complex for me, for the "slot" you was talking about, i just figured it out whats that, i tot its the magic toolbar, but its not, it should be the how many spells u can cast per rest. And i some how confuse on the word "level" too, there are player level, spell level, so when i read the spell description, i just couldnt understand. I think i understand now after so many hours of testing and retrying.
Use the respec mod on nexus to fix your mistake :)
Morgian Dec 23, 2018 @ 6:55am 
He can also bite the bullet and live with it till level 9-11, when he can use them. Respec is better, since you lack the effect of two feats until then.
lordgizka Dec 23, 2018 @ 7:29am 
I only ever got Heighten Spell on my Druid closer to the endgame. With both Spell Penetration feats, Wild Hunt can't roll to save from Heightened Sirocco at all...
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Date Posted: Dec 22, 2018 @ 4:33pm
Posts: 8