Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm surprised you got that far before giving up if THAT's what did you in.
It's probably harder to follow a guide than get the logic and systematically explore and apply it.
There's color mix, but I really though it starts with orange/orange, lol. But ok the color thing that really helped me was probably not to match door and pressure but to link pressures.
EDIT: Split party to get what happens, now it's a problem they removed the ability to use multiple light spells, a quite bad change, but it's playable anyway to split party.
EDIT: That said for RPG it's not the best puzzling design type, the best aren't based of some complex mechanisms, but on a mix of hints to detect, not too complex so you can decipher them, and then apply to some mechanism or puzzling not too wide/long/complex.
yeah... I agree. A lame puzzle that if you don't pass it you will ultimately fail the game utterly blows.
Given that I'm colour blind, this puzzle is incomprehensible to me.
man, I hate puzzles just for the sake of puzzles. ESPECIALLY if you can't skip them.